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* Add watchable slots to <meta-node> metaclass.David Thompson2021-03-162-17/+32
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* Update to latest chickadee commit.David Thompson2021-03-163-4/+4
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* node-2d: Fix animated sprite setters.David Thompson2021-01-301-2/+2
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* node-2d: Remove unnecessary initializer.David Thompson2021-01-301-5/+3
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* node-2d: Rewrite sprite classes.David Thompson2021-01-301-37/+28
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* guix: Add missing Guile patch.David Thompson2021-01-291-0/+46
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* Fix typo in comment.David Thompson2021-01-291-1/+1
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* Remove docstrings that aren't actually docstrings.David Thompson2021-01-292-21/+0
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* Make asset access transparent and add reload handler method.David Thompson2021-01-293-19/+90
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* guix: Build a patched version of Guile.David Thompson2021-01-291-1/+8
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* Update to latest chickadee commit.David Thompson2021-01-263-10/+9
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* kernel: Use define-minibuffer-command.David Thompson2021-01-051-9/+6
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* minibuffer: Add define-minibuffer-command macro.David Thompson2021-01-021-0/+4
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* guix: Update chickadee commit.David Thompson2020-12-161-2/+2
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* node-2d: Add first-camera convenience method.David Thompson2020-12-161-0/+6
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* asset: Purge old asset object when redefining it.David Thompson2020-12-161-13/+13
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* Update examples so they work with latest code.David Thompson2020-12-162-38/+43
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* node-2d: Improve teleporting a node that a camera is tracking.David Thompson2020-12-161-2/+17
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* run-example: Compile example files.David Thompson2020-12-161-1/+1
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* guix: Update chickadee commit.David Thompson2020-12-161-2/+2
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* node: Short circuit update-tree if node is not booted.David Thompson2020-12-161-1/+1
| | | | | This provides some safety for users doing things like calling update-tree on their own for some unattached subtree of nodes.
* node-2d: Reduce matrix multiplication when camera is tracking a target.David Thompson2020-12-161-8/+8
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* node-2d: Improve position interpolation logic.David Thompson2020-12-161-5/+3
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* node-2d: Allow non-node-2d objects to live within a node-2d tree.David Thompson2020-12-161-1/+2
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* node-2d: Stop using deprecated reader syntax for 2D vectors.David Thompson2020-12-161-6/+6
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* node-2d: Fix camera target tracking.David Thompson2020-12-161-33/+21
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* Add convenient current-scene method.David Thompson2020-12-151-0/+3
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* Use a more precise timer.David Thompson2020-12-154-11/+14
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* node: Improve boot logic.David Thompson2020-12-151-4/+7
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* Update to new chickadee and guile-sdl2.David Thompson2020-12-115-48/+63
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* repl: Improve exception printing code.David Thompson2020-10-111-15/+14
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* repl: Print backtrace on error.David Thompson2020-10-111-24/+50
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* repl: Add really crappy exception handling.David Thompson2020-10-091-24/+42
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* Add uncomitted assets for tetris example.David Thompson2020-10-073-0/+106
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* Allow use of local chickadee project to speed up debugging.David Thompson2020-10-071-3/+9
| | | | | Sometimes I find a bug in chickadee and need a quick a way to test a bug fix without making a commit and rebuilding the guix environment.
* kernel: Update copyright year.David Thompson2020-10-061-1/+1
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* kernel: Remove name slot.David Thompson2020-10-061-2/+0
| | | | The <node> class already has this, and name should be a symbol anyway.
* kernel: Create minibuffer node only once.David Thompson2020-10-062-17/+20
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* Add primitive in-engine REPL.David Thompson2020-10-063-13/+166
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* Update some colors.David Thompson2020-10-062-2/+2
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* Add ring buffer implementation.David Thompson2020-10-062-0/+82
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* scene: Remove scancode arg from key press/release methods.David Thompson2020-10-065-11/+11
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* examples: shmup: Stop polling input devices and only use events.David Thompson2020-10-061-27/+23
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* node-2d: Stop using framebuffers with canvases.David Thompson2020-10-063-99/+41
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* Rename repl module to repl-server.David Thompson2020-10-063-15/+16
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* kernel: Reorganize a bit.David Thompson2020-10-041-7/+17
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* minibuffer: Store commands in a hash table.David Thompson2020-10-041-9/+9
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* system: Add copyright info.David Thompson2020-10-041-0/+22
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* kernel: Add an fps counter in dev mode.David Thompson2020-10-041-3/+57
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* Update guix.scm.David Thompson2020-10-041-6/+6
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