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starling
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starling-to-catbird
Object-oriented game engine for Guile
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Commit message (
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Author
Age
Files
Lines
*
kernel: Use global dev mode flag.
David Thompson
2019-05-24
1
-5
/
+4
*
node: Use <redefinable-class> when in dev mode.
David Thompson
2019-05-24
1
-2
/
+5
*
Add global config module.
David Thompson
2019-05-24
2
-0
/
+28
*
node-2d: Export local-matrix and world-matrix methods.
David Thompson
2019-05-23
1
-0
/
+2
*
node: Make node class hierarchy redefinable.
David Thompson
2019-05-23
1
-1
/
+3
*
repl: Fix error message printing.
David Thompson
2019-05-23
1
-1
/
+4
*
node-2d: Rewrite sprite nodes.
David Thompson
2019-05-23
1
-16
/
+72
*
kernel: Use scene multiplexer for scene management.
David Thompson
2019-05-07
1
-116
/
+71
*
Add scene multiplexer class.
David Thompson
2019-05-07
1
-1
/
+96
*
Add <scene-2d> convenience class.
David Thompson
2019-05-07
1
-0
/
+10
*
kernel: Use thunk to create initial scene after kernel init.
David Thompson
2019-05-07
1
-2
/
+2
*
guix: Update chickadee to latest commit.
David Thompson
2019-05-07
1
-2
/
+2
*
guix: Update chickadee package recipe.
David Thompson
2018-12-16
1
-11
/
+4
*
Update to the latest Chickadee commit.
David Thompson
2018-12-16
3
-10
/
+10
*
Tweak configure.ac to accept Guile 3.0.
David Thompson
2018-12-02
1
-2
/
+2
*
guix: Upgrade to Guile with JIT.
David Thompson
2018-12-02
1
-21
/
+40
*
Add support for transitions in sequence scene.
David Thompson
2018-09-12
1
-4
/
+21
*
node: Add child to parent's hash table before calling activate hook.
David Thompson
2018-09-11
1
-2
/
+2
*
node: Mark node as booted before running on-boot hook.
David Thompson
2018-09-11
1
-2
/
+2
*
guix: Update Chickadee to b69cdffb9e86e62325b8bc5560162b044b8b30b6.
David Thompson
2018-09-10
1
-2
/
+2
*
node-2d: Export dirty! method.
David Thompson
2018-09-10
1
-1
/
+2
*
guix: Update Chickadee to latest commit.
David Thompson
2018-09-10
1
-2
/
+2
*
node-2d: Initialize last position to avoid rendering glitches.
David Thompson
2018-09-10
1
-0
/
+3
*
node-2d: Fix broken activate method.
David Thompson
2018-09-09
1
-1
/
+2
*
kernel: Add init keywords to <kernel> fields.
David Thompson
2018-09-09
1
-4
/
+8
*
kernel: Add keyword init args for <window-config>.
David Thompson
2018-09-09
1
-4
/
+6
*
guix: Update to latest chickadee commit.
David Thompson
2018-09-09
1
-2
/
+2
*
guix: Update chickadee to latest commit.
David Thompson
2018-09-04
1
-2
/
+2
*
node-2d: Add tile map node.
David Thompson
2018-08-30
1
-1
/
+23
*
transition: Default to/from to previous/current scene, respectively.
David Thompson
2018-08-30
1
-2
/
+4
*
transition: Add sequence scene.
David Thompson
2018-08-30
1
-1
/
+30
*
kernel: Add previous-scene procedure.
David Thompson
2018-08-30
1
-3
/
+10
*
node-2d: Add follow-bezier-path method.
David Thompson
2018-08-30
1
-0
/
+18
*
guix: Update to latest Chickadee commit.
David Thompson
2018-08-30
1
-2
/
+2
*
node: Add blink method.
David Thompson
2018-08-29
1
-1
/
+18
*
node-2d: Add tweened animations for position, rotation, and scale.
David Thompson
2018-08-28
1
-49
/
+91
*
kernel: Add FPS tracking.
David Thompson
2018-08-28
1
-7
/
+18
*
Add scene transitions.
David Thompson
2018-08-28
2
-1
/
+82
*
kernel: Add default viewport so the screen is cleared reliably.
David Thompson
2018-08-28
1
-1
/
+5
*
node: Add visible? flag.
David Thompson
2018-08-28
2
-25
/
+40
*
Add sane default canvas view.
David Thompson
2018-08-28
1
-1
/
+14
*
Remove viewport from camera.
David Thompson
2018-08-28
1
-18
/
+5
*
Delete file I never meant to commit in the first place.
David Thompson
2018-08-27
1
-13
/
+0
*
Add scene management.
David Thompson
2018-08-27
3
-69
/
+164
*
Reset agenda when node exits scene.
David Thompson
2018-08-27
1
-1
/
+2
*
Fix node detach method.
David Thompson
2018-08-27
1
-2
/
+2
*
Add sprite batch node.
David Thompson
2018-08-27
1
-0
/
+12
*
Animate sprite based on elapsed program time, not agenda time.
David Thompson
2018-08-27
3
-6
/
+13
*
Add live asset reloading.
David Thompson
2018-08-27
5
-6
/
+428
*
Add 2D node primitives.
David Thompson
2018-08-26
1
-0
/
+406
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