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starling
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starling-to-catbird
Object-oriented game engine for Guile
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*
node-2d: Remove pivot method.
David Thompson
2021-04-14
1
-6
/
+0
*
guix: Update chickadee to latest commit.
David Thompson
2021-04-14
2
-3
/
+3
*
guix: Update guile-sdl2 to latest commit.
David Thompson
2021-04-14
1
-2
/
+2
*
node: Add custom write method.
David Thompson
2021-04-14
1
-0
/
+15
*
node: Allow children to be attached via make method.
David Thompson
2021-04-14
1
-0
/
+2
*
node: Change id system to a numeric one.
David Thompson
2021-04-14
1
-2
/
+10
*
node-2d: Add missing position-y accessor.
David Thompson
2021-04-14
1
-1
/
+1
*
node-2d: Add virtual slots for vector component access.
David Thompson
2021-04-05
1
-5
/
+60
*
node: Update copyright line.
David Thompson
2021-04-05
1
-1
/
+1
*
node: Allow asset/watch slot getters/setter to compose.
David Thompson
2021-04-05
1
-16
/
+23
*
Add watchable slots to <meta-node> metaclass.
David Thompson
2021-03-16
2
-17
/
+32
*
Update to latest chickadee commit.
David Thompson
2021-03-16
3
-4
/
+4
*
node-2d: Fix animated sprite setters.
David Thompson
2021-01-30
1
-2
/
+2
*
node-2d: Remove unnecessary initializer.
David Thompson
2021-01-30
1
-5
/
+3
*
node-2d: Rewrite sprite classes.
David Thompson
2021-01-30
1
-37
/
+28
*
guix: Add missing Guile patch.
David Thompson
2021-01-29
1
-0
/
+46
*
Fix typo in comment.
David Thompson
2021-01-29
1
-1
/
+1
*
Remove docstrings that aren't actually docstrings.
David Thompson
2021-01-29
2
-21
/
+0
*
Make asset access transparent and add reload handler method.
David Thompson
2021-01-29
3
-19
/
+90
*
guix: Build a patched version of Guile.
David Thompson
2021-01-29
1
-1
/
+8
*
Update to latest chickadee commit.
David Thompson
2021-01-26
3
-10
/
+9
*
kernel: Use define-minibuffer-command.
David Thompson
2021-01-05
1
-9
/
+6
*
minibuffer: Add define-minibuffer-command macro.
David Thompson
2021-01-02
1
-0
/
+4
*
guix: Update chickadee commit.
David Thompson
2020-12-16
1
-2
/
+2
*
node-2d: Add first-camera convenience method.
David Thompson
2020-12-16
1
-0
/
+6
*
asset: Purge old asset object when redefining it.
David Thompson
2020-12-16
1
-13
/
+13
*
Update examples so they work with latest code.
David Thompson
2020-12-16
2
-38
/
+43
*
node-2d: Improve teleporting a node that a camera is tracking.
David Thompson
2020-12-16
1
-2
/
+17
*
run-example: Compile example files.
David Thompson
2020-12-16
1
-1
/
+1
*
guix: Update chickadee commit.
David Thompson
2020-12-16
1
-2
/
+2
*
node: Short circuit update-tree if node is not booted.
David Thompson
2020-12-16
1
-1
/
+1
*
node-2d: Reduce matrix multiplication when camera is tracking a target.
David Thompson
2020-12-16
1
-8
/
+8
*
node-2d: Improve position interpolation logic.
David Thompson
2020-12-16
1
-5
/
+3
*
node-2d: Allow non-node-2d objects to live within a node-2d tree.
David Thompson
2020-12-16
1
-1
/
+2
*
node-2d: Stop using deprecated reader syntax for 2D vectors.
David Thompson
2020-12-16
1
-6
/
+6
*
node-2d: Fix camera target tracking.
David Thompson
2020-12-16
1
-33
/
+21
*
Add convenient current-scene method.
David Thompson
2020-12-15
1
-0
/
+3
*
Use a more precise timer.
David Thompson
2020-12-15
4
-11
/
+14
*
node: Improve boot logic.
David Thompson
2020-12-15
1
-4
/
+7
*
Update to new chickadee and guile-sdl2.
David Thompson
2020-12-11
5
-48
/
+63
*
repl: Improve exception printing code.
David Thompson
2020-10-11
1
-15
/
+14
*
repl: Print backtrace on error.
David Thompson
2020-10-11
1
-24
/
+50
*
repl: Add really crappy exception handling.
David Thompson
2020-10-09
1
-24
/
+42
*
Add uncomitted assets for tetris example.
David Thompson
2020-10-07
3
-0
/
+106
*
Allow use of local chickadee project to speed up debugging.
David Thompson
2020-10-07
1
-3
/
+9
*
kernel: Update copyright year.
David Thompson
2020-10-06
1
-1
/
+1
*
kernel: Remove name slot.
David Thompson
2020-10-06
1
-2
/
+0
*
kernel: Create minibuffer node only once.
David Thompson
2020-10-06
2
-17
/
+20
*
Add primitive in-engine REPL.
David Thompson
2020-10-06
3
-13
/
+166
*
Update some colors.
David Thompson
2020-10-06
2
-2
/
+2
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