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starling
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starling-to-catbird
Object-oriented game engine for Guile
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*
Remove docstrings that aren't actually docstrings.
David Thompson
2021-01-29
2
-21
/
+0
*
Make asset access transparent and add reload handler method.
David Thompson
2021-01-29
3
-19
/
+90
*
guix: Build a patched version of Guile.
David Thompson
2021-01-29
1
-1
/
+8
*
Update to latest chickadee commit.
David Thompson
2021-01-26
3
-10
/
+9
*
kernel: Use define-minibuffer-command.
David Thompson
2021-01-05
1
-9
/
+6
*
minibuffer: Add define-minibuffer-command macro.
David Thompson
2021-01-02
1
-0
/
+4
*
guix: Update chickadee commit.
David Thompson
2020-12-16
1
-2
/
+2
*
node-2d: Add first-camera convenience method.
David Thompson
2020-12-16
1
-0
/
+6
*
asset: Purge old asset object when redefining it.
David Thompson
2020-12-16
1
-13
/
+13
*
Update examples so they work with latest code.
David Thompson
2020-12-16
2
-38
/
+43
*
node-2d: Improve teleporting a node that a camera is tracking.
David Thompson
2020-12-16
1
-2
/
+17
*
run-example: Compile example files.
David Thompson
2020-12-16
1
-1
/
+1
*
guix: Update chickadee commit.
David Thompson
2020-12-16
1
-2
/
+2
*
node: Short circuit update-tree if node is not booted.
David Thompson
2020-12-16
1
-1
/
+1
*
node-2d: Reduce matrix multiplication when camera is tracking a target.
David Thompson
2020-12-16
1
-8
/
+8
*
node-2d: Improve position interpolation logic.
David Thompson
2020-12-16
1
-5
/
+3
*
node-2d: Allow non-node-2d objects to live within a node-2d tree.
David Thompson
2020-12-16
1
-1
/
+2
*
node-2d: Stop using deprecated reader syntax for 2D vectors.
David Thompson
2020-12-16
1
-6
/
+6
*
node-2d: Fix camera target tracking.
David Thompson
2020-12-16
1
-33
/
+21
*
Add convenient current-scene method.
David Thompson
2020-12-15
1
-0
/
+3
*
Use a more precise timer.
David Thompson
2020-12-15
4
-11
/
+14
*
node: Improve boot logic.
David Thompson
2020-12-15
1
-4
/
+7
*
Update to new chickadee and guile-sdl2.
David Thompson
2020-12-11
5
-48
/
+63
*
repl: Improve exception printing code.
David Thompson
2020-10-11
1
-15
/
+14
*
repl: Print backtrace on error.
David Thompson
2020-10-11
1
-24
/
+50
*
repl: Add really crappy exception handling.
David Thompson
2020-10-09
1
-24
/
+42
*
Add uncomitted assets for tetris example.
David Thompson
2020-10-07
3
-0
/
+106
*
Allow use of local chickadee project to speed up debugging.
David Thompson
2020-10-07
1
-3
/
+9
*
kernel: Update copyright year.
David Thompson
2020-10-06
1
-1
/
+1
*
kernel: Remove name slot.
David Thompson
2020-10-06
1
-2
/
+0
*
kernel: Create minibuffer node only once.
David Thompson
2020-10-06
2
-17
/
+20
*
Add primitive in-engine REPL.
David Thompson
2020-10-06
3
-13
/
+166
*
Update some colors.
David Thompson
2020-10-06
2
-2
/
+2
*
Add ring buffer implementation.
David Thompson
2020-10-06
2
-0
/
+82
*
scene: Remove scancode arg from key press/release methods.
David Thompson
2020-10-06
5
-11
/
+11
*
examples: shmup: Stop polling input devices and only use events.
David Thompson
2020-10-06
1
-27
/
+23
*
node-2d: Stop using framebuffers with canvases.
David Thompson
2020-10-06
3
-99
/
+41
*
Rename repl module to repl-server.
David Thompson
2020-10-06
3
-15
/
+16
*
kernel: Reorganize a bit.
David Thompson
2020-10-04
1
-7
/
+17
*
minibuffer: Store commands in a hash table.
David Thompson
2020-10-04
1
-9
/
+9
*
system: Add copyright info.
David Thompson
2020-10-04
1
-0
/
+22
*
kernel: Add an fps counter in dev mode.
David Thompson
2020-10-04
1
-3
/
+57
*
Update guix.scm.
David Thompson
2020-10-04
1
-6
/
+6
*
Run examples in dev mode.
David Thompson
2020-10-04
1
-1
/
+1
*
Add very simple minibuffer a la Emacs.
David Thompson
2020-10-04
3
-4
/
+154
*
Add system module to fix circular reference.
David Thompson
2020-10-04
4
-8
/
+21
*
Add helper script for running examples.
David Thompson
2020-10-03
1
-0
/
+4
*
Update chickadee to latest commit.
David Thompson
2020-10-03
7
-34
/
+36
*
node: Update copyright year.
David Thompson
2020-09-29
1
-1
/
+1
*
node-2d: Use for-each-child instead of iterating children list directly.
David Thompson
2020-09-29
1
-6
/
+6
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