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* transition: Fix warning about duplicate 'color' procedure import.David Thompson2019-11-191-1/+1
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* kernel: Update to latest chickadee API.David Thompson2019-11-191-2/+3
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* node-2d: Fix sprite batch rendering.David Thompson2019-07-181-2/+3
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* node-2d: Add particles node.David Thompson2019-07-181-1/+19
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* node: Noop when detaching a node without a parent.David Thompson2019-07-151-9/+8
| | | | In practice, throwing an error was real annoying.
* node: Add on-attach and on-detach methods.David Thompson2019-07-111-2/+15
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* node-2d: Update copyright year.David Thompson2019-07-091-1/+1
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* node-2d: Export scale procedure.David Thompson2019-07-091-0/+1
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* Update hacky shmup prototype code.David Thompson2019-07-092-47/+153
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* Add shmup prototype example.David Thompson2019-06-2616-0/+771
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* examples: Update tetra.David Thompson2019-06-262-25/+44
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* node-2d: Add <animation> class.David Thompson2019-06-261-6/+13
| | | | Now each sprite animation can have its own frame duration.
* node-2d: Rename 'rect' method to 'source-rect'.David Thompson2019-06-261-6/+6
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* node: Add reboot feature.David Thompson2019-06-201-0/+18
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* node: Remove dynamic agenda setting in activate/deactivate.David Thompson2019-06-201-9/+7
| | | | It was confusing because no other methods do this.
* node: Add pause/resume feature.David Thompson2019-06-201-8/+20
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* kernel: Add reboot-current-scene convenience method.David Thompson2019-06-201-1/+7
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* node: Fix blink implementation.David Thompson2019-06-121-9/+7
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* node: Add run-script and stop-scripts methods.David Thompson2019-06-121-1/+9
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* Rename update*/render* to update-tree/render-tree.David Thompson2019-06-123-14/+14
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* node: Add setter for rank.David Thompson2019-06-121-1/+1
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* node-2d: sprite: Allow overriding texcoords and destination rectangle.David Thompson2019-06-111-3/+23
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* node-2d: Respect desired viewport in <view-2d>.David Thompson2019-06-111-5/+24
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* Add tetris example.David Thompson2019-05-282-0/+379
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* Ignore Emacs temp files.David Thompson2019-05-281-0/+1
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* repl: Sleep during debug loop.David Thompson2019-05-281-0/+1
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* kernel: Use global dev mode flag.David Thompson2019-05-241-5/+4
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* node: Use <redefinable-class> when in dev mode.David Thompson2019-05-241-2/+5
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* Add global config module.David Thompson2019-05-242-0/+28
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* node-2d: Export local-matrix and world-matrix methods.David Thompson2019-05-231-0/+2
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* node: Make node class hierarchy redefinable.David Thompson2019-05-231-1/+3
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* repl: Fix error message printing.David Thompson2019-05-231-1/+4
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* node-2d: Rewrite sprite nodes.David Thompson2019-05-231-16/+72
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* kernel: Use scene multiplexer for scene management.David Thompson2019-05-071-116/+71
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* Add scene multiplexer class.David Thompson2019-05-071-1/+96
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* Add <scene-2d> convenience class.David Thompson2019-05-071-0/+10
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* kernel: Use thunk to create initial scene after kernel init.David Thompson2019-05-071-2/+2
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* guix: Update chickadee to latest commit.David Thompson2019-05-071-2/+2
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* guix: Update chickadee package recipe.David Thompson2018-12-161-11/+4
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* Update to the latest Chickadee commit.David Thompson2018-12-163-10/+10
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* Tweak configure.ac to accept Guile 3.0.David Thompson2018-12-021-2/+2
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* guix: Upgrade to Guile with JIT.David Thompson2018-12-021-21/+40
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* Add support for transitions in sequence scene.David Thompson2018-09-121-4/+21
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* node: Add child to parent's hash table before calling activate hook.David Thompson2018-09-111-2/+2
| | | | | | | More order of operations bugs! Yay! * starling/node.scm (attach-to): Add child nodes to children-map before calling activate.
* node: Mark node as booted before running on-boot hook.David Thompson2018-09-111-2/+2
| | | | | | This fixes some weird order of operations bugs. * starling/node.scm (boot): Set booted? to #t before calling on-boot.
* guix: Update Chickadee to b69cdffb9e86e62325b8bc5560162b044b8b30b6.David Thompson2018-09-101-2/+2
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* node-2d: Export dirty! method.David Thompson2018-09-101-1/+2
| | | | * starling/node-2d.scm (dirty!): Convert to method and export it.
* guix: Update Chickadee to latest commit.David Thompson2018-09-101-2/+2
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* node-2d: Initialize last position to avoid rendering glitches.David Thompson2018-09-101-0/+3
| | | | | | * starling/node-2d.scm (activate): Set the initial last position to the same as the initial position to avoid a brief flash where the node appears at (0, 0).
* node-2d: Fix broken activate method.David Thompson2018-09-091-1/+2
| | | | * starling/node-2d.scm (activate): Add missing next-method.