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-rw-r--r--examples/shmup/shmup.scm35
1 files changed, 20 insertions, 15 deletions
diff --git a/examples/shmup/shmup.scm b/examples/shmup/shmup.scm
index b15ef7c..d1f9abc 100644
--- a/examples/shmup/shmup.scm
+++ b/examples/shmup/shmup.scm
@@ -3,9 +3,9 @@
(chickadee math rect)
(chickadee math vector)
(chickadee graphics color)
- (chickadee graphics shapes)
- (chickadee graphics texture)
+ (chickadee graphics path)
(chickadee graphics sprite)
+ (chickadee graphics texture)
(chickadee scripting)
(ice-9 match)
(oop goops)
@@ -295,8 +295,9 @@
(next-method)
(when (and *render-hitboxes?* (visible? actor))
(for-each (lambda (hitbox)
- (draw-filled-rect (rect hitbox) %hitbox-color
- #:matrix (world-matrix actor)))
+ ;; (draw-filled-rect (rect hitbox) %hitbox-color
+ ;; #:matrix (world-matrix actor))
+ #t)
(hitboxes actor))))
(define-method (collide (bullets <bullet-field>) (actor <actor>) proc)
@@ -477,11 +478,12 @@
#:frames #(23 24 25)
#:frame-duration 50)))
#:default-animation 'idle)
- (make <filled-rect>
- #:name 'shield
- #:region (make-rect -30.0 -35.0 60.0 60.0)
- #:color (make-color 1.0 0.0 1.0 0.5)
- #:visible? #f)))
+ ;; (make <filled-rect>
+ ;; #:name 'shield
+ ;; #:region (make-rect -30.0 -35.0 60.0 60.0)
+ ;; #:color (make-color 1.0 0.0 1.0 0.5)
+ ;; #:visible? #f)
+ ))
(define-method (emit-bullet (player <player>) ox oy theta speed)
(let ((p (position player)))
@@ -553,11 +555,13 @@
(define-method (begin-guarding (player <player>))
(set! (guarding? player) #t)
- (show (& player shield)))
+ ;;(show (& player shield))
+ )
(define-method (end-guarding (player <player>))
(set! (guarding? player) #f)
- (hide (& player shield)))
+ ;;(hide (& player shield))
+ )
;;;
@@ -587,10 +591,11 @@
(set-rect-height! f h)))
(define-method (render (meter <meter>) alpha)
- (draw-filled-rect (background-rect meter) (background-color meter)
- #:matrix (world-matrix meter))
- (draw-filled-rect (fill-rect meter) (fill-color meter)
- #:matrix (world-matrix meter)))
+ ;; (draw-filled-rect (background-rect meter) (background-color meter)
+ ;; #:matrix (world-matrix meter))
+ ;; (draw-filled-rect (fill-rect meter) (fill-color meter)
+ ;; #:matrix (world-matrix meter))
+ #t)
;;;