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author | David Thompson <dthompson@vistahigherlearning.com> | 2020-12-16 07:54:21 -0500 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2020-12-16 07:54:21 -0500 |
commit | d8bf901c7647d9e4e458801c20a429666dee209e (patch) | |
tree | d6d09dff095a2378d806b9cdc0ee069d7e31079c | |
parent | 8ffb4e17e9912f25b9b79c497fb1f64a1faa205c (diff) |
node-2d: Fix camera target tracking.
-rw-r--r-- | starling/node-2d.scm | 54 |
1 files changed, 21 insertions, 33 deletions
diff --git a/starling/node-2d.scm b/starling/node-2d.scm index f7a40df..1559a54 100644 --- a/starling/node-2d.scm +++ b/starling/node-2d.scm @@ -134,9 +134,8 @@ (define-class <camera-2d> () (target #:accessor target #:init-form #f #:init-keyword #:target) - (offset #:getter offset #:init-form (vec2 0.0 0.0) #:init-keyword #:offset) + (offset #:accessor offset #:init-form (vec2 0.0 0.0) #:init-keyword #:offset) (position #:getter position #:init-form (vec2 0.0 0.0)) - (last-position #:getter last-position #:init-form (vec2 0.0 0.0)) (resolution #:getter resolution #:init-keyword #:resolution #:init-thunk default-resolution) (viewport #:getter viewport #:init-keyword #:viewport @@ -155,31 +154,25 @@ ;; This method can be overridden by subclasses to create custom camera ;; movement. -(define-method (follow-target (camera <camera-2d>) dt) - (let ((pos (position camera)) - (target-pos (position (target camera))) - (offset (offset camera))) - (set-vec2-x! pos (- (vec2-x offset) (vec2-x target-pos))) - (set-vec2-y! pos (- (vec2-y offset) (vec2-y target-pos))))) - -(define-method (update (camera <camera-2d>) dt) - (when (target camera) - (let ((pos (position camera)) - (last-pos (last-position camera)) - (m (view-matrix camera))) - (vec2-copy! pos last-pos) - (follow-target camera dt) - (unless (and (= (vec2-x pos) (vec2-x last-pos)) - (= (vec2-y pos) (vec2-y last-pos))) - (matrix4-translate! m pos) - (matrix4-mult! m m (projection-matrix camera)))))) +(define-method (follow-target (camera <camera-2d>)) + (let ((p (position camera))) + (set-vec2! p 0.0 0.0) + (transform! (world-matrix (target camera)) p) + (vec2-mult! p -1.0) + (vec2-add! p (offset camera)))) (define-syntax-rule (with-camera camera body ...) - (with-viewport (viewport camera) - (with-projection (if (target camera) - (view-matrix camera) - (projection-matrix camera)) - body ...))) + (begin + (when (target camera) + (follow-target camera) + (let ((m (view-matrix camera))) + (matrix4-translate! m (position camera)) + (matrix4-mult! m m (projection-matrix camera)))) + (with-viewport (viewport camera) + (with-projection (if (target camera) + (view-matrix camera) + (projection-matrix camera)) + body ...)))) ;;; @@ -193,19 +186,14 @@ (cameras #:accessor cameras #:init-form (list (make <camera-2d>)) #:init-keyword #:cameras)) -(define-method (update (canvas <canvas>) dt) - (for-each (lambda (camera) - (update camera dt)) - (cameras canvas))) - (define-method (render-tree (canvas <canvas>) alpha) (render canvas alpha) ;; Draw scene from the viewpoint of each camera. (for-each (lambda (camera) (with-camera camera - (for-each-child (lambda (child) - (render-tree child alpha)) - canvas))) + (for-each-child (lambda (child) + (render-tree child alpha)) + canvas))) (cameras canvas))) |