# Super Bloom Super Bloom is a tiny game made for the [Spring Lisp Game Jam 2023](https://itch.io/jam/spring-lisp-game-jam-2023) using [Guile Scheme](https://gnu.org/s/guile), the [Chickadee](https://dthompson.us/projects/chickadee.html) game library, and the experimental [Catbird](https://git.dthompson.us/catbird.git/) game engine. ## Using Guix We *highly recommend* using [Guix](https://guix.gnu.org/) if you want to build this game from source. Once Guix is installed, getting all of the dependencies you need to build the game is *easy*. Just run `guix shell` from the root directory of this repository and you'll be good to go! ## Manually installing dependencies If you really want to go this route, you can. You need: - [Guile](https://www.gnu.org/software/guile/) 3.0.0+ - [Guile-OpenGL](https://www.gnu.org/software/guile-opengl/) 0.2.0+ - [Guile-SDL2](https://dthompson.us/projects/guile-sdl2.html) 0.8.0+ - [Chickadee](https://dthompson.us/projects/chickadee.html) 0.10.0+ (building from Git master branch recommended as of this writing) - [Catbird](https://git.dthompson.us/catbird.git/) built from Git main branch as it hasn't been officially released ## Building from source Assuming all the dependencies have been installed on your system, the game can be built like so: ``` ./boostrap.sh ./configure make -j$(nproc) ``` ## Running the game To run the game from the source checkout, use the `pre-inst-env` wrapper script: ``` ./pre-inst-env super-bloom ```