(define-module (test-subject assets) #:use-module (chickadee audio) #:use-module (chickadee graphics font) #:use-module (chickadee graphics texture) #:use-module (starling asset) #:export (dialog-box-texture button-press-texture darkness lightness room-background door-lock-texture pin-entry-background door-texture terminal-texture terminal-background control-panel-texture fridge-texture window-texture notebook-texture notebook-background monogram-font monogram-font-big old-fax-font click-sound key-press-sound device-sound gameplay-music credits-music)) (define-asset dialog-box-texture (load-image "assets/images/dialog-box.png")) (define-asset button-press-texture (load-image "assets/images/button-press.png")) (define-asset darkness (load-image "assets/images/darkness.png")) (define-asset lightness (load-image "assets/images/lightness.png")) (define-asset room-background (load-image "assets/images/room.png")) (define-asset door-lock-texture (load-image "assets/images/door-lock.png")) (define-asset pin-entry-background (load-image "assets/images/pin-entry-background.png")) (define-asset door-texture (load-image "assets/images/door.png")) (define-asset terminal-texture (load-image "assets/images/terminal.png")) (define-asset terminal-background (load-image "assets/images/terminal-background.png")) (define-asset control-panel-texture (load-image "assets/images/control-panel.png")) (define-asset fridge-texture (load-image "assets/images/fridge.png")) (define-asset window-texture (load-image "assets/images/window.png")) (define-asset notebook-texture (load-image "assets/images/notebook.png")) (define-asset notebook-background (load-image "assets/images/notebook-background.png")) (define-asset monogram-font (load-font "assets/fonts/monogram_extended.ttf" 12)) (define-asset monogram-font-big (load-font "assets/fonts/monogram_extended.ttf" 24)) (define-asset old-fax-font (load-font "assets/fonts/old-fax.ttf" 12)) (define-asset click-sound (load-audio "assets/sounds/click1.wav")) (define-asset key-press-sound (load-audio "assets/sounds/switch6.wav")) (define-asset device-sound (load-audio "assets/sounds/switch38.wav")) (define-asset gameplay-music (load-audio "assets/sounds/ambientmain_0.ogg" #:mode 'stream)) (define-asset credits-music (load-audio "assets/sounds/end-theme.mp3" #:mode 'stream))