diff options
Diffstat (limited to 'test-subject')
-rw-r--r-- | test-subject/assets.scm | 50 |
1 files changed, 27 insertions, 23 deletions
diff --git a/test-subject/assets.scm b/test-subject/assets.scm index 76f0d6d..68d3101 100644 --- a/test-subject/assets.scm +++ b/test-subject/assets.scm @@ -27,26 +27,30 @@ gameplay-music credits-music)) -(define-asset dialog-box-texture (load-image "assets/images/dialog-box.png")) -(define-asset button-press-texture (load-image "assets/images/button-press.png")) -(define-asset darkness (load-image "assets/images/darkness.png")) -(define-asset lightness (load-image "assets/images/lightness.png")) -(define-asset room-background (load-image "assets/images/room.png")) -(define-asset door-lock-texture (load-image "assets/images/door-lock.png")) -(define-asset pin-entry-background (load-image "assets/images/pin-entry-background.png")) -(define-asset door-texture (load-image "assets/images/door.png")) -(define-asset terminal-texture (load-image "assets/images/terminal.png")) -(define-asset terminal-background (load-image "assets/images/terminal-background.png")) -(define-asset control-panel-texture (load-image "assets/images/control-panel.png")) -(define-asset fridge-texture (load-image "assets/images/fridge.png")) -(define-asset window-texture (load-image "assets/images/window.png")) -(define-asset notebook-texture (load-image "assets/images/notebook.png")) -(define-asset notebook-background (load-image "assets/images/notebook-background.png")) -(define-asset monogram-font (load-font "assets/fonts/monogram_extended.ttf" 12)) -(define-asset monogram-font-big (load-font "assets/fonts/monogram_extended.ttf" 24)) -(define-asset old-fax-font (load-font "assets/fonts/old-fax.ttf" 12)) -(define-asset click-sound (load-audio "assets/sounds/click1.wav")) -(define-asset key-press-sound (load-audio "assets/sounds/switch6.wav")) -(define-asset device-sound (load-audio "assets/sounds/switch38.wav")) -(define-asset gameplay-music (load-audio "assets/sounds/ambientmain_0.ogg" #:mode 'stream)) -(define-asset credits-music (load-audio "assets/sounds/end-theme.mp3" #:mode 'stream)) +(define (scope-datadir file-name) + (let ((prefix (or (getenv "TEST_SUBJECT_DATADIR") (getcwd)))) + (string-append prefix "/" file-name))) + +(define-asset dialog-box-texture (load-image (scope-datadir "assets/images/dialog-box.png"))) +(define-asset button-press-texture (load-image (scope-datadir "assets/images/button-press.png"))) +(define-asset darkness (load-image (scope-datadir "assets/images/darkness.png"))) +(define-asset lightness (load-image (scope-datadir "assets/images/lightness.png"))) +(define-asset room-background (load-image (scope-datadir "assets/images/room.png"))) +(define-asset door-lock-texture (load-image (scope-datadir "assets/images/door-lock.png"))) +(define-asset pin-entry-background (load-image (scope-datadir "assets/images/pin-entry-background.png"))) +(define-asset door-texture (load-image (scope-datadir "assets/images/door.png"))) +(define-asset terminal-texture (load-image (scope-datadir "assets/images/terminal.png"))) +(define-asset terminal-background (load-image (scope-datadir "assets/images/terminal-background.png"))) +(define-asset control-panel-texture (load-image (scope-datadir "assets/images/control-panel.png"))) +(define-asset fridge-texture (load-image (scope-datadir "assets/images/fridge.png"))) +(define-asset window-texture (load-image (scope-datadir "assets/images/window.png"))) +(define-asset notebook-texture (load-image (scope-datadir "assets/images/notebook.png"))) +(define-asset notebook-background (load-image (scope-datadir "assets/images/notebook-background.png"))) +(define-asset monogram-font (load-font (scope-datadir "assets/fonts/monogram_extended.ttf") 12)) +(define-asset monogram-font-big (load-font (scope-datadir "assets/fonts/monogram_extended.ttf") 24)) +(define-asset old-fax-font (load-font (scope-datadir "assets/fonts/old-fax.ttf") 12)) +(define-asset click-sound (load-audio (scope-datadir "assets/sounds/click1.wav"))) +(define-asset key-press-sound (load-audio (scope-datadir "assets/sounds/switch6.wav"))) +(define-asset device-sound (load-audio (scope-datadir "assets/sounds/switch38.wav"))) +(define-asset gameplay-music (load-audio (scope-datadir "assets/sounds/ambientmain_0.ogg") #:mode 'stream)) +(define-asset credits-music (load-audio (scope-datadir "assets/sounds/end-theme.mp3") #:mode 'stream)) |