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;;; Sly
;;; Copyright (C) 2014 David Thompson <davet@gnu.org>
;;;
;;; Sly is free software: you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation, either version 3 of the License, or
;;; (at your option) any later version.
;;;
;;; Sly is distributed in the hope that it will be useful, but WITHOUT
;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
;;; or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public
;;; License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program.  If not, see
;;; <http://www.gnu.org/licenses/>.

;;; Commentary:
;;
;; Scene graph
;;
;;; Code:

(define-module (sly scene)
  #:use-module (srfi srfi-9)
  #:use-module (srfi srfi-26)
  #:use-module (sly mesh)
  #:use-module (sly quaternion)
  #:use-module (sly signal)
  #:use-module (sly transform)
  #:use-module (sly transition)
  #:export (scene-node
            make-scene-node
            scene-root
            scene-node?
            scene-node-position scene-node-scale scene-node-rotation
            scene-node-uniforms scene-node-children
            update-scene-node draw-scene-node))

(define-record-type <scene-node>
  (%make-scene-node position scale rotation uniforms children)
  scene-node?
  (position scene-node-position)
  (scale scene-node-scale)
  (rotation scene-node-rotation)
  (prev-position scene-node-prev-position set-scene-node-prev-position!)
  (prev-scale scene-node-prev-scale set-scene-node-prev-scale!)
  (prev-rotation scene-node-prev-rotation set-scene-node-prev-rotation!)
  (transform scene-node-transform set-scene-node-transform!)
  (uniforms scene-node-uniforms)
  (children scene-node-children))

(define* (make-scene-node #:optional #:key
                           (position #(0 0))
                           (scale 1)
                           (rotation identity-quaternion)
                           (uniforms '())
                           (children '())
                           #:allow-other-keys)
  (let ((node (%make-scene-node position scale rotation uniforms children)))
    (update-scene-node node)
    (recompute-transform! node 0)
    node))

(define-syntax-rule (scene-node (field val) ...)
  (apply make-scene-node
         (append (list (symbol->keyword 'field) val) ...)))

(define (scene-node-dirty? node)
  (define (different? a b)
    (not (equal? (a node) (b node))))

  (or (different? scene-node-position scene-node-prev-position)
      (different? scene-node-scale scene-node-prev-scale)
      (different? scene-node-rotation scene-node-prev-rotation)))

(define (scene-root . children)
  (make-scene-node #:children children))

(define (update-scene-node node)
  (signal-let ((node node))
    (when (scene-node? node)
      (signal-let ((position (scene-node-position node))
                   (scale (scene-node-scale node))
                   (rotation (scene-node-rotation node))
                   (children (scene-node-children node)))
        (set-scene-node-prev-position! node position)
        (set-scene-node-prev-scale! node scale)
        (set-scene-node-prev-rotation! node rotation)
        (for-each update-scene-node children)))))

(define (interpolate current prev alpha)
  (if (or (not prev)
          (equal? current prev))
      current
      (vector-interpolate prev current alpha)))

(define (recompute-transform! node alpha)
  (signal-let ((position (scene-node-position node))
               (%scale (scene-node-scale node))
               (rotation (scene-node-rotation node)))
    (let ((t (transform*
              (translate
               (interpolate position
                            (scene-node-prev-position node)
                            alpha))
              (quaternion->transform
               (quaternion-slerp rotation
                                 (scene-node-prev-rotation node)
                                 alpha))
              (scale (interpolate %scale
                                  (scene-node-prev-scale node)
                                  alpha)))))
      (set-scene-node-transform! node t)
      t)))

(define* (draw-scene-node node alpha transform #:optional (uniforms '()))
  (signal-let ((node node))
    (if (mesh? node)
        (draw-mesh node `(("mvp" ,transform)
                          ,@uniforms))
        (let ((transform
               (transform* transform
                           (if (scene-node-dirty? node)
                               (recompute-transform! node alpha)
                               (scene-node-transform node)))))
          (signal-let ((children (scene-node-children node)))
            (for-each (cut draw-scene-node <> alpha transform
                           (scene-node-uniforms node))
                      children))))))