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;;; Sly
;;; Copyright (C) 2015 David Thompson <dthompson2@worcester.edu>
;;;
;;; This program is free software: you can redistribute it and/or
;;; modify it under the terms of the GNU General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; This program is distributed in the hope that it will be useful,
;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program.  If not, see
;;; <http://www.gnu.org/licenses/>.

(use-modules (sly game)
             (sly window)
             (sly utils)
             (sly signal)
             (sly math rect)
             (sly math vector)
             (sly render)
             (sly render camera)
             (sly render color)
             (sly render shader)
             (sly render shape)
             (sly render sprite)
             (sly render texture))

(load "common.scm")

(define crate-texture
  (load-texture "images/crate.png"))

(define sky-background
  (load-sprite "images/country-sky.png"))

(define forest-background
  (load-sprite "images/country-trees.png"))

(define background
  (scale 1/10
         (move (vector3 0 0 -10)
               (render-begin
                (render-sprite sky-background)
                (render-sprite forest-background)))))

(define unit-cube
  (make-cube 1 #:texture crate-texture))

(define cubes
  (move (vector3 0 0 -3)
        (render-begin
         (move (vector3 2 0 0) unit-cube)
         unit-cube
         (move (vector3 -2 0 0) unit-cube))))

(define camera
  (3d-camera #:area (make-rect 0 0 640 480)))

(define-signal scene
  (signal-let ((rotation (signal-map (lambda (x) (/ x 48))
                                     (signal-timer))))
    (with-camera camera
      (render-begin
       background
       ;; Spinnin' cubes!
       (with-depth-test #t
         (rotate-x (* rotation 2)
                   (rotate-y rotation cubes)))))))

(with-window (make-window #:title "Shapes!")
  (run-game-loop scene))

;;; Local Variables:
;;; compile-command: "../pre-inst-env guile shapes.scm"
;;; End: