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(use-modules (srfi srfi-1)
(2d color)
(2d game)
(2d signals)
(2d sprite)
(2d texture)
(2d time)
(2d vector2)
(2d window))
(with-window (make-window #:title "FRP is cool"
#:resolution (vector2 640 480)
#:fullscreen? #f)
(define move
(make-signal
#:init (vector2 320 240)
#:transformer (lambda (value old from)
(if (eq? from arrows)
old
(v+ (vscale (signal-ref arrows) 5)
old)))
#:connectors (list arrows (time-every))))
(define ghost-texture (load-texture "images/ghost.png"))
(define sprite
(make-sprite ghost-texture
#:position move))
(define follower-count 8)
(define followers
(list-tabulate
follower-count
(lambda (i)
(make-sprite ghost-texture
#:position (time-delay (* (- follower-count i) 1) move)
#:color (make-color 1 1 1 (/ (1+ i) 16))))))
;; Temporary hack. There shouldn't be side effects like this in
;; signals.
(define quit-on-esc
(signal-lift (lambda (down?)
(when down?
(quit-game)))
(key-down? 'escape)))
(define (draw)
(for-each draw-sprite followers)
(draw-sprite sprite))
(run-game #:draw draw))
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