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;;; guile-2d
;;; Copyright (C) 2013, 2014 David Thompson <dthompson2@worcester.edu>
;;;
;;; This program is free software: you can redistribute it and/or
;;; modify it under the terms of the GNU General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; This program is distributed in the hope that it will be useful,
;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program. If not, see
;;; <http://www.gnu.org/licenses/>.
(use-modules (2d agenda)
(2d fps)
(2d color)
(2d font)
(2d game)
(2d mouse)
(2d signal)
(2d vector2)
(2d window))
(load "common.scm")
(enable-fonts)
(define font (load-default-font 18))
(define label
(make-label font "The quick brown fox jumped over the lazy dog."
(vector2 320 240) #:anchor 'center))
(define-signal fps-label
(signal-map (lambda (fps)
(let ((text (format #f "FPS: ~d" fps)))
(make-label font text (vector2 0 0))))
fps))
(define-signal mouse-label
(signal-map (lambda (p)
(let ((text (format #f "Mouse: (~d, ~d)" (vx p) (vy p))))
(make-label font text (vector2 0 20))))
(signal-throttle 5 mouse-position)))
(add-hook! draw-hook (lambda (dt alpha)
(draw-label label)
(draw-label (signal-ref fps-label))
(draw-label (signal-ref mouse-label))))
(with-window (make-window #:title "Fonts")
(start-game-loop))
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