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(use-modules (srfi srfi-9)
(figl gl)
(2d agenda)
(2d fps)
(2d color)
(2d font)
(2d game)
(2d mouse)
(2d signals)
(2d vector2)
(2d window))
(load "common.scm")
(define font (load-default-font 18))
(define position (vector2 320 240))
(define text "The quick brown fox jumped over the lazy dog.")
(define label (make-label font text position #:anchor 'center))
(define fps-label-position (vector2 0 0))
(define (make-fps-label)
(make-label font (format #f "FPS: ~d" (fps)) fps-label-position))
(define fps-label (make-fps-label))
(define mouse-label-position (vector2 0 20))
(define mouse-label
(signal-map (lambda (p)
(let ((text (format #f "Mouse: (~d, ~d)" (vx p) (vy p))))
(make-label font text mouse-label-position)))
mouse-position))
(define gc-label-position (vector2 0 40))
(define gc-counter (make-root-signal 0))
(define gc-label
(signal-map (lambda (counter)
(let ((text (format #f "GCs: ~d" counter)))
(make-label font text gc-label-position)))
gc-counter))
(add-hook! after-gc-hook
(lambda ()
(signal-set! gc-counter (1+ (signal-ref gc-counter)))))
(schedule-interval game-agenda
(lambda ()
(set! fps-label (make-fps-label)))
60)
(add-hook! draw-hook (lambda (dt alpha)
(draw-label label)
(draw-label fps-label)
(draw-label (signal-ref mouse-label))
(draw-label (signal-ref gc-label))))
(with-window (make-window #:title "Fonts")
(run-game-loop))
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