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(use-modules (2d animation)
(2d game)
(2d game-loop)
(2d scene)
(2d sprite)
(2d stage)
(2d tileset)
(2d vector2)
(2d window))
(define (demo-animation)
"Load a texture, split it into 64x64 tiles, and build an animated
sprite out of it."
(let* ((tiles (load-tileset "images/princess.png" 64 64))
(frames (vector (tileset-ref tiles 19)
(tileset-ref tiles 20)
(tileset-ref tiles 21)
(tileset-ref tiles 22)
(tileset-ref tiles 23)
(tileset-ref tiles 24)
(tileset-ref tiles 25)
(tileset-ref tiles 26))))
(make-animation frames 6 #t)))
(define (demo-sprite)
(make-sprite (demo-animation)
#:position (vector2 320 240)))
(define demo-scene
(make-scene
#:init (lambda ()
(stage-define sprite (demo-sprite)))
#:draw (lambda ()
(draw-sprite (stage-ref sprite)))))
(define animation-demo
(make-game
#:title "Animation"
#:first-scene demo-scene))
(run-game animation-demo)
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