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(use-modules (2d actions)
(2d agenda)
(2d coroutine)
(2d game)
(2d game-loop)
(2d scene)
(2d sprite)
(2d stage)
(2d vector2))
(define (demo-sprite)
(load-sprite "images/ghost.png"
#:position (vector2 320 240)))
(define (init)
(let ((size (game-resolution actions-demo))
(sprite (demo-sprite)))
(stage-define sprite sprite)
(schedule-action
(action-parallel
;; Move horizontally across the screen in 60 frames.
(lerp (lambda (x)
(set-sprite-position!
sprite
(vector2 x (/ (vy size) 2))))
0 (vx size) 120)
;; Rotate 1080 degrees in 120 frames.
(lerp (lambda (angle)
(set-sprite-rotation! sprite angle))
0 360 120)))))
(define demo-scene
(make-scene
#:init init
#:draw (lambda () (draw-sprite (stage-ref sprite)))))
(define actions-demo
(make-game
#:title "Actions"
#:first-scene demo-scene))
(run-game actions-demo)
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