blob: c62c7b6b30c3f66bfc0f197d8f5592b7a8cafeb9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
;;; guile-2d
;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
;;;
;;; Guile-2d is free software: you can redistribute it and/or modify it
;;; under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-2d is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; Lesser General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with this program. If not, see
;;; <http://www.gnu.org/licenses/>.
;;; Commentary:
;;
;; Window management.
;;
;;; Code:
(define-module (2d window)
#:use-module (srfi srfi-9)
#:use-module (figl gl)
#:use-module ((sdl sdl) #:prefix SDL:)
#:use-module ((sdl mixer) #:prefix SDL:)
#:use-module (2d game)
#:use-module (2d signals)
#:use-module (2d vector2)
#:export (<window>
make-window
window?
window-title
window-resolution
window-fullscreen?
window-width
window-height
window-size
open-window
close-window
with-window))
(define-record-type <window>
(%make-window title resolution fullscreen?)
window?
(title window-title)
(resolution window-resolution)
(fullscreen? window-fullscreen?))
(define* (make-window #:optional #:key
(title "Guile-2D Window")
(resolution (vector2 640 480))
(fullscreen? #f))
(%make-window title resolution fullscreen?))
(define window-width (make-root-signal 0))
(define window-height (make-root-signal 0))
(define window-size (signal-map vector2 window-width window-height))
(register-event-handler
'video-resize
(lambda (e)
(signal-set! window-width (SDL:event:resize:w e))
(signal-set! window-height (SDL:event:resize:h e))))
(define* (open-window window)
"Open the game window using the settings in WINDOW."
(let ((flags (if (window-fullscreen? window) '(opengl fullscreen) 'opengl))
(width (vx (window-resolution window)))
(height (vy (window-resolution window))))
;; Initialize everything
(SDL:enable-unicode #t)
(SDL:init 'everything)
;; Open SDL window in OpenGL mode.
(SDL:set-video-mode width height 24 flags)
(SDL:set-caption (window-title window))
;; Initialize OpenGL orthographic view
(gl-viewport 0 0 width height)
(set-gl-matrix-mode (matrix-mode projection))
(gl-load-identity)
(gl-ortho 0 width height 0 -1 1)
(set-gl-matrix-mode (matrix-mode modelview))
(gl-load-identity)
;; Enable texturing and alpha blending
(gl-enable (enable-cap texture-2d))
(gl-enable (enable-cap blend))
(set-gl-blend-function (blending-factor-src src-alpha)
(blending-factor-dest one-minus-src-alpha))))
(define (close-window)
"Close the currently open window and audio."
(SDL:quit))
(define-syntax-rule (with-window window body ...)
(dynamic-wind
(lambda () (open-window window))
(lambda () body ...)
(lambda () (close-window))))
;; Open a window immediately to create an OpenGL context. This allows
;; for textures to be loaded before the program explicitly sets the
;; window settings.
;;
;; TODO: Hide the window initially. This will require SDL 2.0.
(open-window (make-window #:title ""))
|