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;;; guile-2d
;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
;;;
;;; Guile-2d is free software: you can redistribute it and/or modify it
;;; under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-2d is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; Lesser General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with this program. If not, see
;;; <http://www.gnu.org/licenses/>.
;;; Commentary:
;;
;; 2D sprite procedures.
;;
;;; Code:
(define-module (2d sprite)
#:use-module (srfi srfi-9)
#:use-module (figl gl)
#:use-module (figl contrib packed-struct)
#:use-module (2d texture)
#:use-module (2d vector)
#:export (make-sprite
sprite?
sprite-texture
sprite-position
set-sprite-position!
sprite-scale
set-sprite-scale!
sprite-rotation
set-sprite-rotation!
sprite-color
set-sprite-color!
sprite-anchor
set-sprite-anchor!
sprite-vertices
set-sprite-vertices!
load-sprite
draw-sprite
make-sprite-batch
sprite-batch?
sprite-batch-max-size
sprite-batch-size
set-sprite-batch-size!
sprite-batch-texture
set-sprite-batch-texture!
sprite-batch-vertices
sprite-batch-draw
with-sprite-batch))
;; Used to build OpenGL vertex array for a sprite.
(define-packed-struct sprite-vertex
(x float)
(y float)
(r float)
(g float)
(b float)
(a float)
(s float)
(t float))
;; The <sprite> object represents a texture with a given position, scale,
;; rotation, and color.
(define-record-type <sprite>
(%make-sprite texture position scale rotation color anchor vertices)
sprite?
(texture sprite-texture)
(position sprite-position set-sprite-position!)
(scale sprite-scale set-sprite-scale!)
(rotation sprite-rotation set-sprite-rotation!)
(color sprite-color set-sprite-color!)
(anchor sprite-anchor set-sprite-anchor!)
(vertices sprite-vertices set-sprite-vertices!))
(define* (make-sprite texture #:optional #:key (position #(0 0)) (scale #(1 1))
(rotation 0) (color '(1 1 1)) (anchor 'center))
"Makes a new sprite object."
(let ((vertices (make-packed-array sprite-vertex 4)))
(%make-sprite texture position scale rotation color anchor vertices)))
(define* (load-sprite filename #:optional #:key (position #(0 0)) (scale #(1 1))
(rotation 0) (color '(1 1 1)) (anchor 'center))
"Loads a sprite from file."
(make-sprite (load-texture filename) #:position position #:scale scale
#:rotation rotation #:color color #:anchor anchor))
(define (sprite-anchor-vector sprite)
(let ((anchor (sprite-anchor sprite)))
(cond
((eq? anchor 'center)
(let ((texture (sprite-texture sprite)))
(vector (/ (texture-width texture) 2)
(/ (texture-height texture) 2))))
(else anchor))))
(define (update-sprite-vertices sprite)
(let* ((vertices (sprite-vertices sprite))
(texture (sprite-texture sprite))
(anchor (sprite-anchor-vector sprite))
(x (- (vx anchor)))
(y (- (vy anchor)))
(x2 (+ x (texture-width texture)))
(y2 (+ y (texture-width texture))))
(pack vertices 0 sprite-vertex
x y
1 1 1 1
0 0)
(pack vertices 1 sprite-vertex
x2 y
1 1 1 1
1 0)
(pack vertices 2 sprite-vertex
x2 y2
1 1 1 1
1 1)
(pack vertices 3 sprite-vertex
x y2
1 1 1 1
0 1)))
(define (draw-sprite sprite)
"Renders a sprite."
(update-sprite-vertices sprite)
(let* ((texture (sprite-texture sprite))
(width (texture-width texture))
(height (texture-height texture))
(pos (sprite-position sprite))
(scale (sprite-scale sprite))
(vertices (sprite-vertices sprite)))
(with-gl-push-matrix
(gl-translate (vx pos) (vy pos) 0)
(gl-rotate (sprite-rotation sprite) 0 0 1)
(gl-scale (vx scale) (vy scale) 0)
;; Draw vertex array
(gl-enable-client-state (enable-cap vertex-array))
(gl-enable-client-state (enable-cap color-array))
(gl-enable-client-state (enable-cap texture-coord-array))
(with-gl-bind-texture (texture-target texture-2d) (texture-id texture)
(set-gl-vertex-array (vertex-pointer-type float)
vertices
2
#:stride (packed-struct-size sprite-vertex)
#:offset (packed-struct-offset sprite-vertex x))
(set-gl-color-array (color-pointer-type float)
vertices
4
#:stride (packed-struct-size sprite-vertex)
#:offset (packed-struct-offset sprite-vertex r))
(set-gl-texture-coordinates-array (tex-coord-pointer-type float)
vertices
#:stride (packed-struct-size sprite-vertex)
#:offset (packed-struct-offset sprite-vertex s))
(gl-draw-arrays (begin-mode quads) 0 (packed-array-length vertices sprite-vertex)))
(gl-disable-client-state (enable-cap texture-coord-array))
(gl-disable-client-state (enable-cap color-array))
(gl-disable-client-state (enable-cap vertex-array)))))
;;;
;;; Sprite Batch
;;;
;; Sprite batches allow for efficient texture rendering. Sprites drawn
;; with the same texture are drawn with the same draw call, rather
;; than binding the texture for each individual draw call.
(define-record-type <sprite-batch>
(%make-sprite-batch max-size size texture vertices)
sprite-batch?
(max-size sprite-batch-max-size)
(size sprite-batch-size set-sprite-batch-size!)
(texture sprite-batch-texture set-sprite-batch-texture!)
(vertices sprite-batch-vertices))
(define* (make-sprite-batch #:optional (max-size 1000))
"Creates a new sprite batch. The default max-size is 1000."
(%make-sprite-batch max-size 0 #f (make-packed-array sprite-vertex (* 4 max-size))))
;; TODO add transformation logic for scaling and rotating.
;; TODO add support for colors
;; TODO add support for different blending modes.
(define (sprite-batch-draw batch texture x y center-x center-y
width height scale-x scale-y rotation)
;; Render the batch when it's full or the texture changes.
(cond ((= (sprite-batch-size batch) (sprite-batch-max-size batch))
(sprite-batch-render batch))
((not (equal? texture (sprite-batch-texture batch)))
(sprite-batch-switch-texture batch texture)))
;; Add 4 new vertices.
(let ((base (* 4 (sprite-batch-size batch)))
(vertices (sprite-batch-vertices batch))
(x (- x center-x))
(y (- y center-y))
(x2 (+ x width))
(y2 (+ y height)))
(pack vertices base sprite-vertex
x y
1 1 1 1
0 0)
(pack vertices (+ base 1) sprite-vertex
x2 y
1 1 1 1
1 0)
(pack vertices (+ base 2) sprite-vertex
x2 y2
1 1 1 1
1 1)
(pack vertices (+ base 3) sprite-vertex
x y2
1 1 1 1
0 1))
;; Increment batch size
(set-sprite-batch-size! batch (1+ (sprite-batch-size batch))))
(define (sprite-batch-switch-texture batch texture)
"Change the currently bound texture. This requires flushing the
batched texture vertices first."
(sprite-batch-render batch)
(set-sprite-batch-texture! batch texture))
(define (sprite-batch-render batch)
"Renders and flushes the currently batched texture vertices."
(unless (= (sprite-batch-size batch) 0)
;; Draw vertex array.
(gl-enable-client-state (enable-cap vertex-array))
(gl-enable-client-state (enable-cap color-array))
(gl-enable-client-state (enable-cap texture-coord-array))
(let* ((texture (sprite-batch-texture batch))
(size (sprite-batch-size batch))
(struct-size (packed-struct-size sprite-vertex))
(vertices (sprite-batch-vertices batch))
(vertex-count (* 4 size)))
(with-gl-bind-texture (texture-target texture-2d) (texture-id texture)
(set-gl-vertex-array (vertex-pointer-type float)
vertices
2
#:stride struct-size
#:offset (packed-struct-offset sprite-vertex x))
(set-gl-color-array (color-pointer-type float)
vertices
4
#:stride struct-size
#:offset (packed-struct-offset sprite-vertex r))
(set-gl-texture-coordinates-array (tex-coord-pointer-type float)
vertices
#:stride struct-size
#:offset (packed-struct-offset sprite-vertex s))
(gl-draw-arrays (begin-mode quads) 0 size)))
(gl-disable-client-state (enable-cap texture-coord-array))
(gl-disable-client-state (enable-cap color-array))
(gl-disable-client-state (enable-cap vertex-array))
;; Reset batch size to 0.
(set-sprite-batch-size! batch 0)))
;; emacs: (put 'with-sprite-batch 'scheme-indent-function 1)
(define-syntax-rule (with-sprite-batch batch body ...)
(begin
(set-sprite-batch-size! batch 0)
(set-sprite-batch-texture! batch #f)
body
...
(sprite-batch-render batch)))
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