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;;; guile-2d
;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
;;;
;;; Guile-2d is free software: you can redistribute it and/or modify it
;;; under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation, either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-2d is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; Lesser General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with this program. If not, see
;;; <http://www.gnu.org/licenses/>.
;;; Commentary:
;;
;; Game loop.
;;
;;; Code:
(define-module (2d game-loop)
#:use-module ((sdl sdl) #:prefix SDL:)
#:use-module (figl gl)
#:export (set-render-callback
set-update-callback
set-key-up-callback
set-key-down-callback
set-mouse-motion-callback
set-mouse-button-down-callback
set-mouse-button-up-callback
run-game-loop))
(define target-fps 60)
(define frame-interval (/ 1000 target-fps))
;;;
;;; Callbacks
;;;
(define render-callback (lambda () #t))
(define update-callback (lambda () #t))
(define key-up-callback (lambda (key mod unicode) #t))
(define key-down-callback (lambda (key mod unicode) #t))
(define mouse-motion-callback (lambda (buttons x y xrel yrel) #t))
(define mouse-button-down-callback (lambda (button x y) #t))
(define mouse-button-up-callback (lambda (button x y) #t))
(define (set-render-callback callback)
"Sets the render callback procedure."
(set! render-callback callback))
(define (set-update-callback callback)
"Sets the update callback procedure."
(set! update-callback callback))
(define (set-key-up-callback callback)
"Sets the key up callback procedure."
(set! key-up-callback callback))
(define (set-key-down-callback callback)
"Sets the key down callback procedure."
(set! key-down-callback callback))
(define (set-mouse-motion-callback callback)
"Sets the mouse motion callback procedure."
(set! mouse-motion-callback callback))
(define (set-mouse-button-down-callback callback)
"Sets the mouse button down callback procedure."
(set! mouse-button-down-callback callback))
(define (set-mouse-button-up-callback callback)
"Sets the mouse button up callback procedure."
(set! mouse-button-up-callback callback))
;;;
;;; Event Handling
;;;
(define handle-events
(let ((e (SDL:make-event)))
(lambda ()
"Handles all events in the SDL event queue."
(while (SDL:poll-event e)
(handle-event e)))))
(define (handle-event e)
"Calls the relevant callback for the event."
(case (SDL:event:type e)
((SDL_KEYDOWN)
(key-down-callback (event-keycode e)
(event-keymods e)
(SDL:event:key:keysym:unicode e)))
((SDL_KEYUP)
(key-up-callback (event-keycode e)
(event-keymods e)
(SDL:event:key:keysym:unicode e)))
((SDL_MOUSEMOTION)
(mouse-motion-callback (SDL:event:motion:state e)
(SDL:event:motion:x e)
(SDL:event:motion:y e)
(SDL:event:motion:xrel e)
(SDL:event:motion:yrel e)))
((SDL_MOUSEBUTTONDOWN)
(mouse-button-down-callback (SDL:event:button:button e)
(SDL:event:button:x e)
(SDL:event:button:y e)))
((SDL_MOUSEBUTTONUP)
(mouse-button-up-callback (SDL:event:button:button e)
(SDL:event:button:x e)
(SDL:event:button:y e)))))
(define (event-keycode e)
"Returns an integer keycode from an SDL event."
(SDL:enum->number SDL:event-keys (SDL:event:key:keysym:sym e)))
(define (event-keymods e)
"Returns an integer bitmask of keymods from an SDL event"
(SDL:flags->number (SDL:flagstash:event-mod) (SDL:event:key:keysym:mod e)))
;;;
;;; Update and Render
;;;
(define (render)
"Renders a frame."
(set-gl-matrix-mode (matrix-mode modelview))
(gl-load-identity)
(gl-clear (clear-buffer-mask color-buffer depth-buffer))
(render-callback)
(SDL:gl-swap-buffers))
(define accumulate-fps
(let ((last-time (delay (SDL:get-ticks)))
(fps 0))
(lambda ()
"Calculates frames per second."
(let ((time (SDL:get-ticks)))
(set! fps (1+ fps))
(when (>= time (+ (force last-time) 1000))
(pk 'FPS fps)
(set! last-time (delay time))
(set! fps 0))))))
(define (update accumulator)
"Call the update callback. The update callback will be called as
many times as frame-interval can divide accumulator. The return value
is the unused accumulator time."
(if (>= accumulator frame-interval)
(begin
(update-callback)
(update (- accumulator frame-interval)))
accumulator))
(define update-and-render
(let ((remainder 0)
(last-time (delay (SDL:get-ticks))))
(lambda ()
"Calls update and draw callback when enough time has passed
since the last tick."
(let* ((time (SDL:get-ticks))
(elapsed (- time (force last-time)))
(accumulator (+ remainder elapsed)))
(when (>= accumulator frame-interval)
(set! last-time (delay time))
(set! remainder (update accumulator))
(accumulate-fps)
(render))))))
;;;
;;; Game Loop
;;;
(define (run-game-loop)
"Runs event handling, update, and render loop."
(handle-events)
(update-and-render)
(run-game-loop))
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