;;; Sly ;;; Copyright (C) 2013, 2014 David Thompson ;;; ;;; This program is free software: you can redistribute it and/or ;;; modify it under the terms of the GNU General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; This program is distributed in the hope that it will be useful, ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see ;;; . ;;; Commentary: ;; ;; Font rendering. ;; ;;; Code: (define-module (sly render font) #:use-module (rnrs bytevectors) #:use-module (srfi srfi-2) #:use-module (srfi srfi-4) #:use-module (srfi srfi-9) #:use-module (system foreign) #:use-module ((sdl sdl) #:prefix SDL:) #:use-module ((sdl ttf) #:prefix SDL:) #:use-module (gl) #:use-module (sly wrappers gl) #:use-module (sly render color) #:use-module (sly config) #:use-module (sly render sprite) #:use-module (sly render texture) #:export (enable-fonts load-font load-default-font font? font-point-size make-label)) ;;; ;;; Font ;;; (define (enable-fonts) (SDL:ttf-init)) (define-record-type (make-font ttf point-size) font? (ttf font-ttf) (point-size font-point-size)) (define (load-font filename point-size) "Load the TTF font in FILENAME with the given POINT-SIZE." (if (file-exists? filename) (make-font (SDL:load-font filename point-size) point-size) (error "File not found!" filename))) (define* (load-default-font #:optional (point-size 12)) "Load the Sly default TTF font. POINT-SIZE is an optional argument with a default value of 12." (load-font (string-append %pkgdatadir "/fonts/DejaVuSans.ttf") point-size)) (define (flip-pixels-vertically pixels width height) "Create a new bytevector that reverses the rows in PIXELS, a WIDTH x HEIGHT, 32 bit color bytevector." (let ((buffer (make-u8vector (bytevector-length pixels))) (row-width (* width 4))) ; assuming 32 bit color (let loop ((y 0)) (when (< y height) (let* ((y* (- height y 1)) (source-start (* y row-width)) (target-start (* y* row-width))) (bytevector-copy! pixels source-start buffer target-start row-width) (loop (1+ y))))) buffer)) (define (render-text font text) "Return a new texture with TEXT rendered using FONT." ;; An empty string will result in a surface value of #f, in which ;; case we want to abort the texture creation process. (and-let* ((surface (SDL:render-utf8 (font-ttf font) text (SDL:make-color 255 255 255) #t)) (width (SDL:surface:w surface)) (height (SDL:surface:h surface)) ;; Need to flip pixels so that origin is on the bottom-left. (pixels (flip-pixels-vertically (SDL:surface-pixels surface) width height))) ;; Need to flip pixels so that origin is on the bottom-left. (bytevector->texture pixels width height 'linear 'linear))) (define* (make-label font text #:key (anchor 'top-left)) "Create a sprite that displays TEXT rendered using FONT. ANCHOR defines the sprite's origin, which is 'top-left' by default." (let ((texture (render-text font text))) (make-sprite texture #:anchor anchor)))