;;; Sly ;;; Copyright (C) 2013, 2014 David Thompson ;;; ;;; This program is free software: you can redistribute it and/or ;;; modify it under the terms of the GNU General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; This program is distributed in the hope that it will be useful, ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see ;;; . ;;; Commentary: ;; ;; Font rendering. ;; ;;; Code: (define-module (sly font) #:use-module (srfi srfi-2) #:use-module (srfi srfi-9) #:use-module (system foreign) #:use-module ((sdl sdl) #:prefix SDL:) #:use-module ((sdl ttf) #:prefix SDL:) #:use-module (gl) #:use-module (sly wrappers gl) #:use-module (sly color) #:use-module (sly config) #:use-module (sly mesh) #:use-module (sly shader) #:use-module (sly texture) #:use-module (sly vector) #:export (enable-fonts load-font load-default-font font? font-point-size make-label)) ;;; ;;; Font ;;; (define (enable-fonts) (SDL:ttf-init)) (define-record-type (make-font ttf point-size) font? (ttf font-ttf) (point-size font-point-size)) (define (load-font filename point-size) "Load the TTF font in FILENAME with the given POINT-SIZE." (if (file-exists? filename) (make-font (SDL:load-font filename point-size) point-size) (error "File not found!" filename))) (define* (load-default-font #:optional (point-size 12)) "Load the Sly default TTF font. POINT-SIZE is an optional argument with a default value of 12." (load-font (string-append %pkgdatadir "/fonts/DejaVuSans.ttf") point-size)) (define (render-text font text) "Return a new texture with TEXT rendered using FONT." ;; An empty string will result in a surface value of #f, in which we ;; want to abort the texture creation process. (and-let* ((surface (SDL:render-utf8 (font-ttf font) text (SDL:make-color 255 255 255) #t)) (pixels (SDL:surface-pixels surface)) (texture-id (gl-generate-texture))) (with-gl-bind-texture (texture-target texture-2d) texture-id (gl-texture-parameter (texture-target texture-2d) (texture-parameter-name texture-min-filter) (texture-min-filter linear)) (gl-texture-parameter (texture-target texture-2d) (texture-parameter-name texture-mag-filter) (texture-mag-filter linear)) (gl-texture-image-2d (texture-target texture-2d) 0 (pixel-format rgba) (SDL:surface:w surface) (SDL:surface:h surface) 0 (version-1-2 bgra) (color-pointer-type unsigned-byte) pixels)) (make-texture texture-id #f (SDL:surface:w surface) (SDL:surface:h surface) 0 0 1 1))) (define* (make-label font text #:optional #:key (anchor 'top-left) (color white) (shader (load-default-shader))) (let ((texture (render-text font text))) (let ((w (texture-width texture)) (h (texture-height texture)) (s1 (texture-s1 texture)) (t1 (texture-t1 texture)) (s2 (texture-s2 texture)) (t2 (texture-t2 texture))) (make-mesh #:shader shader #:texture texture #:indices #(0 3 2 0 2 1) #:data `(("position" ,(vector (vector 0 0 0) (vector w 0 0) (vector w h 0) (vector 0 h 0))) ("tex" ,(vector (vector s1 t1) (vector s2 t1) (vector s2 t2) (vector s1 t2))))))))