(use-modules (figl gl) (srfi srfi-1) (srfi srfi-9) (srfi srfi-42) (ice-9 format) (2d sprite) (2d game-loop) (2d window) (2d vector) (2d input) (2d helpers)) ;;; ;;; Orthogonal tile map example ;;; ;; This is a quick and dirty tile map implementation. No fancy map ;; loading. Just a hardcoded tile map that demonstrates the ;; split-texture procedure. ;; tiles is a 2d array of texture regions. (define-record-type (make-map-layer width height tile-width tile-height tiles) map-layer? (width map-layer-width) (height map-layer-height) (tile-width map-layer-tile-width) (tile-height map-layer-tile-height) (tiles map-layer-tiles)) (define draw-map-layer (let ((batch (make-sprite-batch))) (lambda (layer) (with-sprite-batch batch (do-ec (: y (map-layer-height layer)) (: x (map-layer-width layer)) (let ((tile (array-ref (map-layer-tiles layer) y x))) (sprite-batch-draw (texture-region-texture tile) (* x (map-layer-tile-width layer)) (* y (map-layer-tile-height layer)) (texture-region-width tile) (texture-region-height tile) #:u (texture-region-u tile) #:v (texture-region-v tile) #:u2 (texture-region-u2 tile) #:v2 (texture-region-v2 tile)))))))) ;; A small 8x8 array of tile indices. (define map-width 8) (define map-height 8) (define map-tiles #2u32((00 01 01 01 01 01 01 02) (16 17 17 17 17 17 17 18) (16 17 17 17 17 17 17 18) (16 17 17 48 49 17 17 18) (16 17 17 64 65 17 17 18) (16 17 17 17 17 17 17 18) (16 17 17 17 17 17 17 18) (32 33 33 33 33 33 33 34))) (define tile-width 32) (define tile-height 32) (define map #f) (define (tiles->texture-regions width height tileset tiles) (define (texture-region-at x y) (vector-ref tileset (array-ref tiles y x))) (let ((regions (list-ec (: y height) (list-ec (: x width) (texture-region-at x y))))) (list->array 2 regions))) (define (key-down key mod unicode) (cond ((any-equal? key (keycode escape) (keycode q)) (close-window) (quit)))) (define (render) (with-gl-push-matrix (gl-translate 100 100 0) (draw-map-layer map))) (define window-width 800) (define window-height 600) (set-key-down-callback (lambda (key mod unicode) (key-down key mod unicode))) (set-render-callback (lambda () (render))) (open-window window-width window-height) ;; Load tileset and build map layer (let* ((texture (load-texture "images/tiles.png")) (tileset (split-texture texture 32 32))) (set! map (make-map-layer map-width map-height tile-width tile-height (tiles->texture-regions map-width map-height tileset map-tiles)))) (run-game-loop)