;;; guile-2d ;;; Copyright (C) 2013, 2014 David Thompson ;;; ;;; This program is free software: you can redistribute it and/or ;;; modify it under the terms of the GNU General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; This program is distributed in the hope that it will be useful, ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see ;;; . (use-modules (srfi srfi-1) (srfi srfi-9) (srfi srfi-42) (2d game) (2d sprite) (2d texture) (2d tileset) (2d vector2) (2d window)) (load "common.scm") ;;; ;;; Orthogonal tile map example ;;; ;; This is a quick and dirty tile map implementation. No fancy map ;; loading. Just a hardcoded tile map that demonstrates the ;; split-texture procedure. ;; tiles is a 2d array of texture regions. (define-record-type (make-map-layer width height tile-width tile-height tiles) map-layer? (width map-layer-width) (height map-layer-height) (tile-width map-layer-tile-width) (tile-height map-layer-tile-height) (tiles map-layer-tiles)) (define draw-map-layer (lambda (layer) (do-ec (: y (map-layer-height layer)) (: x (map-layer-width layer)) (let ((tile (array-ref (map-layer-tiles layer) y x))) (draw-sprite tile))))) ;; A small 8x8 array of tile indices. (define map-width 8) (define map-height 8) (define map-tiles #2u32((00 01 01 01 01 01 01 02) (16 17 17 17 17 17 17 18) (16 17 17 17 17 17 17 18) (16 17 17 48 49 17 17 18) (16 17 17 64 65 17 17 18) (16 17 17 17 17 17 17 18) (16 17 17 17 17 17 17 18) (32 33 33 33 33 33 33 34))) (define tile-width 32) (define tile-height 32) (define (random-map width height tileset) (let ((tiles (make-array 0 height width)) (n (vector-length tileset))) (do-ec (: y height) (: x width) (array-set! tiles (random n) y x)) tiles)) (define (tiles->sprites width height tile-width tile-height tileset tiles) (define (build-sprite x y) (let ((region (tileset-ref tileset (array-ref tiles y x)))) (make-sprite region #:position (vector2 (* x tile-width) (* y tile-height)) #:anchor null-vector2))) (let ((sprites (list-ec (: y height) (list-ec (: x width) (build-sprite x y))))) (list->array 2 sprites))) (define (build-map) ;; Load tileset and build map layer (let ((tileset (load-tileset "images/tiles.png" 32 32))) (make-map-layer map-width map-height tile-width tile-height (tiles->sprites map-width map-height tile-width tile-height tileset map-tiles)))) (define layer (build-map)) (add-hook! draw-hook (lambda (dt alpha) (draw-map-layer layer))) (with-window (make-window #:title "Tilemap") (run-game-loop))