(use-modules (2d sprite) (2d game-loop) (2d window) (2d helpers) (2d vector2)) (define window-width 800) (define window-height 600) ;; Open the window. (open-window window-width window-height) (define sprite (load-sprite "images/sprite.png" #:position (vector2 (/ window-width 2) (/ window-height 2)))) (define (quit-demo) (close-window) (quit)) (define (key-down key mod unicode) (cond ((any-equal? key 'escape 'q) (quit-demo)))) ;; Draw our sprite (define (render) (draw-sprite sprite)) ;; Register callbacks. (add-hook! on-quit-hook (lambda () (quit-demo))) (add-hook! on-render-hook (lambda () (render))) (add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode))) ;; Start the game loop. ;; The render callback will be called through this procedure. (run-game-loop)