;; load the SDL module and some useful srfi's (use-modules ((sdl sdl) #:prefix SDL:) (figl gl) (srfi srfi-1) (srfi srfi-2) (srfi srfi-9) (ice-9 format) (2d sprite) (2d game-loop) (2d window) (2d vector) (2d input) (2d helpers)) (set! *random-state* (random-state-from-platform)) ;;; ;;; Particles ;;; (define-record-type (make-particle sprite position velocity) particle? (sprite particle-sprite) (position particle-position set-particle-position!) (velocity particle-velocity set-particle-velocity!)) (define (update-particle! particle) (set-particle-position! particle (v+ (particle-position particle) (particle-velocity particle)))) ;;; ;;; Demo ;;; (define window-width 800) (define window-height 600) (open-window window-width window-height) (define stars (load-sprite "images/stars.png" #:anchor #(0 0))) (define particle-image (load-texture "images/bullet.png")) (define particle-width (texture-width particle-image)) (define particle-height (texture-height particle-image)) (define particle-count 2000) (define particles (list-tabulate particle-count (lambda (n) (make-particle (make-sprite particle-image) (vector (random window-width) (random window-height)) (vector (* (random:normal) 1) (* (random:normal) 1)))))) (define batch (make-sprite-batch (* particle-count 4))) (define (draw-particles particles) (with-sprite-batch batch (for-each (lambda (p) (let* ((pos (particle-position p)) (x (vx pos)) (y (vy pos))) (sprite-batch-draw particle-image x y particle-width particle-height))) particles))) (set-render-callback (lambda () (render))) (set-update-callback (lambda () (update))) (set-key-down-callback (lambda (key mod unicode) (key-down key mod unicode))) (define (key-down key mod unicode) (cond ((any-equal? key (keycode escape) (keycode q)) (close-window) (quit)))) (define (render) (draw-sprite stars) (draw-particles particles)) (define (update) (for-each update-particle! particles)) (run-game-loop)