;; load the SDL module and some useful srfi's (use-modules (srfi srfi-1) (srfi srfi-9) (2d agenda) (2d game) (2d sprite) (2d texture) (2d vector2) (2d window)) (load "common.scm") (set! *random-state* (random-state-from-platform)) (define window-width 640) (define window-height 480) ;;; ;;; Particles ;;; (define-record-type (make-particle sprite position velocity) particle? (sprite particle-sprite) (position particle-position set-particle-position!) (velocity particle-velocity set-particle-velocity!)) (define (update-particle! particle) (set-particle-position! particle (v+ (particle-position particle) (particle-velocity particle)))) (define (generate-particles n) (let ((particle-image (load-texture "images/bullet.png"))) (list-tabulate n (lambda (n) (make-particle (make-sprite particle-image) (vector2 (random window-width) (random window-height)) (vector2 (* (random:normal) 1) (* (random:normal) 1))))))) (define particle-count 500) (define batch (make-sprite-batch (* particle-count 4))) (define background (load-sprite "images/stars.png" #:anchor null-vector2)) (define particles (generate-particles particle-count)) (define (draw-particles particles) (with-sprite-batch batch (for-each (lambda (p) (let* ((sprite (particle-sprite p))) (set-sprite-position! sprite (particle-position p)) (draw-sprite sprite))) particles))) (define (draw dt alpha) (draw-sprite background) (draw-particles particles)) (define (update) (for-each update-particle! particles)) (schedule-each game-agenda update) (add-hook! draw-hook draw) (with-window (make-window #:title "Particles" #:resolution (vector2 window-width window-height)) (run-game-loop))