(use-modules (2d game-loop) (2d window) (2d helpers) (figl gl) (2d wrappers ftgl)) (define window-width 800) (define window-height 600) (define font (ftgl-create-texture-font "fonts/Boxy-Bold.ttf")) (define text "The quick brown fox jumped over the lazy dog.") (ftgl-set-font-face-size font 48 72) ;; Open the window. (open-window window-width window-height) (define (quit-demo) (close-window) (quit)) (define (key-down key mod unicode) (cond ((any-equal? key 'escape 'q) (quit-demo)))) ;; Draw our sprite (define (render) (gl-color 1 1 1) (ftgl-render-font font text (ftgl-render-mode all))) ;; Register callbacks. (add-hook! on-quit-hook (lambda () (quit-demo))) (add-hook! on-render-hook (lambda () (render))) (add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode))) ;; Start the game loop. ;; The render callback will be called through this procedure. (run-game-loop)