;;; guile-2d ;;; Copyright (C) 2013, 2014 David Thompson ;;; ;;; This program is free software: you can redistribute it and/or ;;; modify it under the terms of the GNU General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; This program is distributed in the hope that it will be useful, ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see ;;; . (use-modules (2d agenda) (2d coroutine) (2d game) (2d sprite) (2d vector2) (2d window)) (load "common.scm") (define window-width 640) (define window-height 480) (define sprite (load-sprite "images/p1_front.png" #:position (vector2 320 240))) ;; Simple script that moves the sprite to a random location every ;; second. (coroutine (while #t (set-sprite-position! sprite (vector2 (random window-width) (random window-height))) (wait game-agenda 15) (set-sprite-rotation! sprite (random 360)) (wait game-agenda 15))) (add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite))) (with-window (make-window #:title "Coroutines" #:resolution (vector2 window-width window-height)) (run-game-loop))