(use-modules (2d sprite) (2d game-loop) (2d window) (2d helpers) (2d agenda) (2d coroutine)) (define window-width 800) (define window-height 600) ;; Open the window. (open-window window-width window-height) (define sprite (load-sprite "images/sprite.png" #:position (vector (/ window-width 2) (/ window-height 2)))) (define (key-down key mod unicode) (cond ((any-equal? key 'escape 'q) (close-window) (quit)))) ;; Draw our sprite (define (render) (draw-sprite sprite)) ;; Register callbacks. (add-hook! on-render-hook (lambda () (render))) (add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode))) ;; Simple script that moves the sprite to a random location every ;; second. (agenda-schedule (colambda () (while #t (set-sprite-position! sprite (vector (random window-width) (random window-height))) (wait 60)))) (run-game-loop)