(use-modules (2d animation) (2d game) (2d sprite) (2d tileset) (2d vector2) (2d window)) (load "common.scm") (define (make-demo-animation) "Load a texture, split it into 64x64 tiles, and build an animated sprite out of it." (let* ((tiles (load-tileset "images/princess.png" 64 64)) (frames (vector (tileset-ref tiles 19) (tileset-ref tiles 20) (tileset-ref tiles 21) (tileset-ref tiles 22) (tileset-ref tiles 23) (tileset-ref tiles 24) (tileset-ref tiles 25) (tileset-ref tiles 26)))) (make-animation frames 6 #t))) (define sprite (make-sprite (make-demo-animation) #:position (vector2 320 240))) (add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite))) (with-window (make-window #:title "Animation") (run-game-loop))