(use-modules (2d animation) (2d game-loop) (2d helpers) (2d sprite) (2d tileset) (2d vector2) (2d window)) (define window-width 800) (define window-height 600) ;; Open the window. (open-window window-width window-height) (define (key-down key mod unicode) (cond ((any-equal? key 'escape 'q) (close-window) (quit)))) ;; Draw our sprite (define (render) (draw-sprite sprite)) ;; Register callbacks. (add-hook! on-render-hook (lambda () (render))) (add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode))) ;; Load a texture, split it into 64x64 tiles, and build an animated ;; sprite out of it. (define animation (let* ((tiles (load-tileset "images/princess.png" 64 64)) (frames (vector (tileset-ref tiles 19) (tileset-ref tiles 20) (tileset-ref tiles 21) (tileset-ref tiles 22) (tileset-ref tiles 23) (tileset-ref tiles 24) (tileset-ref tiles 25) (tileset-ref tiles 26)))) (make-animation frames 6 #t))) (define sprite (make-sprite animation #:position (vector2 (/ window-width 2) (/ window-height 2)))) (run-game-loop)