@node Input @section Input Sly can handle user input from a keyboard, mouse, or joystick. The input modules expose signals that represent various input events (@pxref{Signals}). @menu * Keyboard:: Clack clack. * Mouse:: Exercise the rodent. * Joystick:: Wee! @end menu @node Keyboard @subsection Keyboard @node Mouse @subsection Mouse @node Joystick @subsection Joystick