;;; guile-2d ;;; Copyright (C) 2013 David Thompson ;;; ;;; Guile-2d is free software: you can redistribute it and/or modify it ;;; under the terms of the GNU Lesser General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; Guile-2d is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; Lesser General Public License for more details. ;;; ;;; You should have received a copy of the GNU Lesser General Public ;;; License along with this program. If not, see ;;; . ;;; Commentary: ;; ;; Window management. ;; ;;; Code: (define-module (2d window) #:use-module (figl gl) #:use-module ((sdl sdl) #:prefix SDL:) #:export (open-window close-window window-title set-window-title!)) ;; Initialize everything (SDL:enable-unicode #t) (SDL:init 'everything) (define* (open-window width height #:optional #:key (depth 24) (title "guile-2d") (resizable #f)) "Creates the game window with the specified dimensions and initializes OpenGL state." (let ((flags (if resizable '(opengl resizable) 'opengl))) ;; Open SDL window in OpenGL mode. (SDL:set-video-mode width height depth flags) (SDL:set-caption title) ;; Initialize OpenGL orthographic view (gl-viewport 0 0 width height) (set-gl-matrix-mode (matrix-mode projection)) (gl-load-identity) (gl-ortho 0 width 0 height -1 1) (set-gl-matrix-mode (matrix-mode modelview)) (gl-load-identity) ;; Enable texturing and alpha blending (gl-enable (enable-cap texture-2d)) (gl-enable (enable-cap blend)) (set-gl-blend-function (blending-factor-src src-alpha) (blending-factor-dest one-minus-src-alpha)))) (define (close-window) "Closes the game window and cleans up. This procedure is typically called just before calling (quit)." (SDL:quit)) (define (window-title) "Returns the window title string." (SDL:get-caption)) (define (set-window-title! title) "Sets the window title string" (SDL:set-caption title))