;;; guile-2d ;;; Copyright (C) 2013 David Thompson ;;; ;;; Guile-2d is free software: you can redistribute it and/or modify it ;;; under the terms of the GNU Lesser General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; Guile-2d is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; Lesser General Public License for more details. ;;; ;;; You should have received a copy of the GNU Lesser General Public ;;; License along with this program. If not, see ;;; . ;;; Commentary: ;; ;; Window management. ;; ;;; Code: (define-module (2d window) #:use-module (figl gl) #:use-module ((sdl sdl) #:prefix SDL:) #:use-module ((sdl mixer) #:prefix SDL:) #:use-module (2d vector2) #:export (open-window close-window)) (define* (open-window title resolution fullscreen) "Open the game window with the given TITLE and RESOLUTION. If FULLSCREEN is #t, open a fullscreen window." (let ((flags (if fullscreen '(opengl fullscreen) 'opengl)) (width (vx resolution)) (height (vy resolution))) ;; Initialize everything (SDL:enable-unicode #t) (SDL:init 'everything) (SDL:open-audio) ;; Open SDL window in OpenGL mode. (SDL:set-video-mode width height 24 flags) (SDL:set-caption title) ;; Initialize OpenGL orthographic view (gl-viewport 0 0 width height) (set-gl-matrix-mode (matrix-mode projection)) (gl-load-identity) (gl-ortho 0 width height 0 -1 1) (set-gl-matrix-mode (matrix-mode modelview)) (gl-load-identity) ;; Enable texturing and alpha blending (gl-enable (enable-cap texture-2d)) (gl-enable (enable-cap blend)) (set-gl-blend-function (blending-factor-src src-alpha) (blending-factor-dest one-minus-src-alpha)))) (define (close-window) "Close the game window and audio." (SDL:close-audio) (SDL:quit))