;;; guile-2d ;;; Copyright (C) 2013 David Thompson ;;; ;;; Guile-2d is free software: you can redistribute it and/or modify it ;;; under the terms of the GNU Lesser General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; Guile-2d is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; Lesser General Public License for more details. ;;; ;;; You should have received a copy of the GNU Lesser General Public ;;; License along with this program. If not, see ;;; . ;;; Commentary: ;; ;; Tilesets encapsulate a group of uniformly sized texture regions ;; that come from a single texture. ;; ;;; Code: (define-module (2d tileset) #:use-module (srfi srfi-9) #:use-module (srfi srfi-42) #:use-module (2d texture) #:export ( make-tileset load-tileset tileset? tileset-tiles tileset-width tileset-height tileset-margin tileset-spacing tileset-ref)) (define-record-type (%make-tileset tiles width height margin spacing) tileset? (tiles tileset-tiles) (width tileset-width) (height tileset-height) (margin tileset-margin) (spacing tileset-spacing)) (define (split-texture texture width height margin spacing) "Split TEXTURE into a vector of texture regions of WIDTH x HEIGHT size. SPACING refers to the number of pixels separating each tile. MARGIN refers to the number of pixels on the top and left of TEXTURE before the first tile begins." (define (build-tile tx ty) (let* ((x (+ (* tx (+ width spacing)) margin)) (y (+ (* ty (+ height spacing)) margin))) (make-texture-region texture x y width height))) (let* ((tw (texture-width texture)) (th (texture-height texture)) (rows (/ (- tw margin) (+ width spacing))) (columns (/ (- tw margin) (+ height spacing)))) (vector-ec (: y rows) (: x columns) (build-tile x y)))) (define* (make-tileset texture width height #:optional #:key (margin 0) (spacing 0)) "Return a new tileset that is built by splitting TEXTURE into tiles." (let ((tiles (split-texture texture width height margin spacing))) (%make-tileset tiles width height margin spacing))) (define* (load-tileset filename width height #:optional #:key (margin 0) (spacing 0)) "Return a new tileset that is built by loading the texture at FILENAME and splitting the texture into tiles." (let* ((tiles (split-texture (load-texture filename) width height margin spacing))) (%make-tileset tiles width height margin spacing))) (define (tileset-ref tileset i) "Return the tile texture of TILESET at index I." (vector-ref (tileset-tiles tileset) i))