;;; guile-2d ;;; Copyright (C) 2013 David Thompson ;;; ;;; Guile-2d is free software: you can redistribute it and/or modify it ;;; under the terms of the GNU Lesser General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; Guile-2d is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; Lesser General Public License for more details. ;;; ;;; You should have received a copy of the GNU Lesser General Public ;;; License along with this program. If not, see ;;; . ;;; Commentary: ;; ;; Scenes describe the behavioral aspects of a game. ;; ;;; Code: (define-module (2d scene) #:use-module (srfi srfi-9) #:use-module (2d observer) #:export ( make-scene scene? scene-name scene-init scene-enter scene-exit scene-draw scene-update scene-observer init-scene enter-scene exit-scene draw-scene update-scene scene-trigger default-events)) (define-record-type (%make-scene name init enter exit draw update observer) scene? (name scene-name) (init scene-init) (enter scene-enter) (exit scene-exit) (draw scene-draw) (update scene-update) (observer scene-observer)) (define no-op (lambda args #f)) (define default-events (make-parameter '())) (define* (make-scene name #:optional #:key (init no-op) (enter no-op) (exit no-op) (draw no-op) (update no-op) (events (default-events))) "Create a new scene object. All callbacks default to a no-op." (%make-scene name init enter exit draw update (alist->observer events))) (define (init-scene scene) "Return the value returned by the state constructor thunk for SCENE." ((scene-init scene))) (define (enter-scene scene state) "Call enter callback for SCENE with STATE." ((scene-enter scene) state)) (define (exit-scene scene state) "Call the exit callback for SCENE with STATE." ((scene-exit scene) state)) (define (draw-scene scene state) "Call the draw callback for SCENE with STATE." ((scene-draw scene) state)) (define (update-scene scene state) "Call the update callback for SCENE with STATE." ((scene-update scene) state)) (define (scene-trigger scene state event . args) (apply observer-trigger (scene-observer scene) event state args))