;;; guile-2d ;;; Copyright (C) 2013 David Thompson ;;; ;;; Guile-2d is free software: you can redistribute it and/or modify it ;;; under the terms of the GNU Lesser General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; Guile-2d is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; Lesser General Public License for more details. ;;; ;;; You should have received a copy of the GNU Lesser General Public ;;; License along with this program. If not, see ;;; . ;;; Commentary: ;; ;; Frames per second counter. ;; ;;; Code: (define-module (2d fps) #:use-module (2d game) #:use-module (2d signal) #:export (fps)) ;; Current frames per second (define-signal fps (make-signal 0)) (define accumulate-fps! (let* ((elapsed-time 0) (fps-counter 0)) (lambda (dt alpha) (let ((new-time (+ elapsed-time dt)) (new-fps (1+ fps-counter))) (if (>= new-time 1000) (begin (signal-set! fps new-fps) (set! fps-counter 0) (set! elapsed-time 0)) (begin (set! fps-counter new-fps) (set! elapsed-time new-time))))))) (add-hook! draw-hook accumulate-fps!)