From 957249f3cab47785e4f153fc3719b7de5ea85114 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sun, 30 Nov 2014 18:02:38 -0500 Subject: examples: Update 2048. * examples/2048/2048: Update to use new Sly API. --- examples/2048/2048 | 226 +++++++++++++++++++++++------------------------------ 1 file changed, 97 insertions(+), 129 deletions(-) (limited to 'examples') diff --git a/examples/2048/2048 b/examples/2048/2048 index da88fd8..b4e472e 100755 --- a/examples/2048/2048 +++ b/examples/2048/2048 @@ -29,34 +29,34 @@ (srfi srfi-9) (srfi srfi-11) (srfi srfi-26) - (srfi srfi-42) (ice-9 match) - (ice-9 rdelim) - (gl) - (sly audio) - (sly camera) - (sly color) - (sly font) + (sly utils) + (sly math) + (sly math rect) + (sly math transform) + (sly math tween) + (sly math vector) + (sly render camera) + (sly render color) + (sly render context) + (sly render font) + (sly render group) + (sly render model) + (sly render sprite) + (sly render texture) + (sly input keyboard) (sly game) - (sly keyboard) - (sly rect) - (sly scene) (sly signal) - (sly sprite) - (sly texture) - (sly transition) - (sly vector) (sly window) - (sly quaternion) - (sly math) + (sly audio) (sly repl)) + +(set! *random-state* (random-state-from-platform)) + ;;; ;;; Helpers ;;; -(define* (flat-map proc lst . rest) - (concatenate (apply map proc lst rest))) - (define (enumerate lst) (zip (iota (length lst)) lst)) @@ -121,12 +121,12 @@ (list (first merged) (reverse (second merged))))) board)) -(define (board-shift-up board) +(define (board-shift-down board) (let-values (((points board) (unzip2 (board-shift-left (transpose board))))) (zip points (transpose board)))) -(define (board-shift-down board) +(define (board-shift-up board) (let-values (((points board) (unzip2 (board-shift-right (transpose board))))) (zip points (transpose board)))) @@ -199,8 +199,7 @@ ;;; (define save-file - (string-join (list (getenv "HOME") ".guile-2048") - file-name-separator-string)) + (string-append (getenv "HOME") "/.guile-2048")) (define-record-type <2048> (make-2048 board score best-score) @@ -219,14 +218,14 @@ (if (file-exists? save-file) (with-input-from-file save-file (lambda () - (let ((score (string->number (read-string)))) + (let ((score (read))) (if (number? score) score 0)))) 0)) (define (save-best-score state) (with-output-to-file save-file (lambda () - (format #t "~d" (choose-best-score state))))) + (write (choose-best-score state))))) (define (choose-best-score state) (max (2048-score state) (2048-best-score state))) @@ -315,30 +314,23 @@ (define (tile-text-color n) (assoc-ref (assoc-ref tile-properties n) 'text-color)) -(define tile-sprite (make-sprite tile-texture #:anchor #(0 0))) +(define tile-sprite (make-sprite tile-texture #:anchor (vector2 0 0))) (define tile-label-cache (map (lambda (n) - (cons n (make-label font (number->string n) - #:anchor 'center))) + (cons n (label font (number->string n) #:anchor 'center))) '(2 4 8 16 32 64 128 256 512 1024 2048))) (define (make-tile x y n) (let* ((w (texture-width tile-texture)) (h (texture-height tile-texture))) - (scene-node - (position (vector (* x w) (* y h))) - (uniforms `(("color" ,(tile-bg-color n)))) - (children - `(,tile-sprite - ,@(if (zero? n) - '() - (list - (scene-node - (position (vector (/ w 2) (/ h 2))) - (uniforms `(("color" ,(tile-text-color n)))) - (children - (list (assoc-ref tile-label-cache n))))))))))) + (apply move (vector2 (* x w) (* y h)) + (paint (tile-bg-color n) tile-sprite) + (if (zero? n) + '() + (list (move (vector2 (/ w 2) (/ h 2)) + (paint (tile-text-color n) + (assoc-ref tile-label-cache n)))))))) (define window-width 640) (define window-height 480) @@ -347,30 +339,23 @@ (define board-height (* board-size (texture-height tile-texture))) (define center-pos - (vector (/ (- window-width board-width) 2) - (- window-height board-height 8))) - -(define (center v) - (v+ v center-pos)) + (vector2 (/ (- window-width board-width) 2) 8)) (define (enumerate-board board) (enumerate (map (cut enumerate <>) board))) -;; Transform board into a list of tile objects. (define-signal tiles - (signal-map - (lambda (board) - (flat-map - (lambda (row) - (let ((y (first row)) - (row (second row))) - (map (lambda (cell) - (let ((x (first cell)) - (n (second cell))) - (make-tile x y n))) - row))) - (enumerate-board board))) - board)) + (signal-map (lambda (board) + (make-group + (append-map + (match-lambda + ((y (row ...)) + (map (match-lambda + ((x n) + (make-tile x y n))) + row))) + (enumerate-board board)))) + board)) (define play-again-font (load-default-font 16)) @@ -381,22 +366,15 @@ ((board-lose? board) "GAME OVER") ((board-win? board) "YOU WIN!") (else #f)))) - (scene-node - (position (center - (vector (/ board-width 2) - (/ board-height 2)))) - (uniforms `(("color" ,black))) - (children - (if message - (list - (make-label font message - #:color black - #:anchor 'bottom-center) - (make-label play-again-font - "Press N to play again" - #:color black - #:anchor 'top-center)) - '()))))) + (apply move (vector2 (/ board-width 2) + (/ board-height 2)) + (if message + (list (paint black (label font message + #:anchor 'bottom-center)) + (paint black (label play-again-font + "Press N to play again" + #:anchor 'top-center))) + '())))) board)) (define instruction-font (load-default-font 16)) @@ -405,67 +383,57 @@ "Use the arrow keys to join the numbers and get to the 2048 tile!") (define-signal instructions - (scene-node - (position (vector (/ window-width 2) 0)) - (uniforms `(("color" ,text-color-1))) - (children - (list - (make-label instruction-font - instruction-text - #:color text-color-1 - #:anchor 'top-center))))) + (move (vector2 (/ board-width 2) (- window-height (vy center-pos))) + (paint text-color-1 + (label instruction-font instruction-text + #:anchor 'top-center)))) (define score-header-font (load-default-font 14)) (define score-font (load-default-font 22)) -(define (score-label position label score) - (scene-node - (position position) - (uniforms `(("color" ,text-color-1))) - (children - (list - (make-label score-header-font label - #:color text-color-1 - #:anchor 'top-center) - (signal-map - (lambda (score) - (scene-node - (position (let ((pos #(0 32))) - (transition (v- pos #(0 8)) pos 15))) - (uniforms `(("color" ,(transition transparent text-color-1 15)))) - (children - (list - (make-label score-font (number->string score) - #:color text-color-1 - #:anchor 'center))))) - (signal-drop-repeats score =)))))) +(define (score-label text score x) + (let* ((duration 15) + (position-tween (let* ((to (vector2 0 -32)) + (from (v- to (vector2 0 -8)))) + (tween vlerp ease-linear from to duration))) + (color-tween (tween color-lerp ease-linear + transparent text-color-1 duration)) + (score (signal-drop-repeats score))) + (signal-map (lambda (score timer) + (move (vector2 x (- window-height 28)) + (paint text-color-1 + (label score-header-font text + #:anchor 'top-center)) + (move (position-tween timer) + (paint (color-tween timer) + (label score-font (number->string score) + #:anchor 'center))))) + score + (signal-drop (lambda (t) (> t duration)) + 0 (signal-since 1 score))))) (define-signal score - (score-label (vector (+ (vx center-pos) (/ board-width 4)) 24) - "SCORE" (signal-map 2048-score 2048-state))) + (score-label "SCORE" (signal-map 2048-score 2048-state) (/ board-width 4))) (define-signal best-score - (score-label (vector (+ (vx center-pos) - (- board-width (/ board-width 4))) - 24) - "BEST" (signal-map 2048-best-score 2048-state))) + (score-label "BEST" (signal-map 2048-best-score 2048-state) + (- board-width (/ board-width 4)))) (define-signal 2048-scene - (scene-root - (scene-node - (position (center #(0 0))) - (children tiles)) - instructions - score - best-score - status-message)) - -(define-signal camera - (orthographic-camera 2048-scene window-width window-height - #:clear-flags '(depth-buffer) - #:clear-color background - #:before-draw (lambda () - (gl-disable (enable-cap depth-test))))) + (signal-map (cut move center-pos <>) + (signal-map group instructions tiles score + best-score status-message))) + +(define camera + (orthographic-camera window-width window-height + #:viewport (make-viewport (make-rect 0 0 640 480) + #:clear-color background))) + +(define draw-2048 + (let ((context (make-render-context))) + (lambda (dt alpha) + (signal-let ((scene 2048-scene)) + (draw-group scene camera context))))) ;;; ;;; Initialization @@ -474,10 +442,10 @@ (start-sly-repl) (add-hook! window-close-hook stop-game-loop) -;; (add-hook! draw-hook (lambda (dt alpha) (render))) +(add-hook! draw-hook (trampoline draw-2048)) (with-window (make-window #:title "2048") - (start-game-loop camera)) + (start-game-loop)) ;;; Local Variables: ;;; compile-command: "../../pre-inst-env guile 2048" -- cgit v1.2.3