From 7236dca74c9f7b832b21d2cbfa0106952f855977 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 6 Jul 2013 22:18:42 -0400 Subject: Display some random tiles in the tilemap demo. --- examples/tilemap.scm | 53 +++++++++++++++++++++++++++------------------------- 1 file changed, 28 insertions(+), 25 deletions(-) (limited to 'examples/tilemap.scm') diff --git a/examples/tilemap.scm b/examples/tilemap.scm index 1b1df2c..5a7ccea 100644 --- a/examples/tilemap.scm +++ b/examples/tilemap.scm @@ -29,25 +29,17 @@ (tiles map-layer-tiles)) (define draw-map-layer - (let ((batch (make-sprite-batch))) + (let ((batch (make-sprite-batch 2000))) (lambda (layer) (with-sprite-batch batch (do-ec (: y (map-layer-height layer)) (: x (map-layer-width layer)) (let ((tile (array-ref (map-layer-tiles layer) y x))) - (sprite-batch-draw (texture-region-texture tile) - (* x (map-layer-tile-width layer)) - (* y (map-layer-tile-height layer)) - (texture-region-width tile) - (texture-region-height tile) - #:u (texture-region-u tile) - #:v (texture-region-v tile) - #:u2 (texture-region-u2 tile) - #:v2 (texture-region-v2 tile)))))))) + (draw-sprite tile))))))) ;; A small 8x8 array of tile indices. -(define map-width 8) -(define map-height 8) +(define map-width 32) +(define map-height 32) (define map-tiles #2u32((00 01 01 01 01 01 01 02) (16 17 17 17 17 17 17 18) @@ -62,14 +54,25 @@ (define tile-height 32) (define map #f) -(define (tiles->texture-regions width height tileset tiles) - (define (texture-region-at x y) - (vector-ref tileset (array-ref tiles y x))) +(define (random-map width height tileset) + (let ((tiles (make-array 0 height width)) + (n (vector-length tileset))) + (do-ec (: y height) (: x width) + (array-set! tiles (random n) y x)) + tiles)) - (let ((regions (list-ec (: y height) +(define (tiles->sprites width height tile-width tile-height tileset tiles) + (define (build-sprite x y) + (let ((region (vector-ref tileset (array-ref tiles y x)))) + (make-sprite region + #:position (vector (* x tile-width) + (* y tile-height)) + #:anchor #(0 0)))) + + (let ((sprites (list-ec (: y height) (list-ec (: x width) - (texture-region-at x y))))) - (list->array 2 regions))) + (build-sprite x y))))) + (list->array 2 sprites))) (define (key-down key mod unicode) (cond ((any-equal? key (keycode escape) (keycode q)) @@ -77,9 +80,7 @@ (quit)))) (define (render) - (with-gl-push-matrix - (gl-translate 100 100 0) - (draw-map-layer map))) + (draw-map-layer map)) (define window-width 800) (define window-height 600) @@ -92,9 +93,11 @@ (let* ((texture (load-texture "images/tiles.png")) (tileset (split-texture texture 32 32))) (set! map (make-map-layer map-width map-height tile-width tile-height - (tiles->texture-regions map-width - map-height - tileset - map-tiles)))) + (tiles->sprites map-width + map-height + tile-width + tile-height + tileset + (random-map map-width map-height tileset))))) (run-game-loop) -- cgit v1.2.3