From 1f40b9cc0014f2a0ab838089d946dd7a58e1c27f Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sun, 30 Nov 2014 22:10:44 -0500 Subject: examples: Delete particles example. It's not a real particle system anyway. * examples/particle.scm: Delete. --- examples/particles.scm | 84 -------------------------------------------------- 1 file changed, 84 deletions(-) delete mode 100644 examples/particles.scm (limited to 'examples/particles.scm') diff --git a/examples/particles.scm b/examples/particles.scm deleted file mode 100644 index 17a043d..0000000 --- a/examples/particles.scm +++ /dev/null @@ -1,84 +0,0 @@ -;;; Sly -;;; Copyright (C) 2013, 2014 David Thompson -;;; -;;; This program is free software: you can redistribute it and/or -;;; modify it under the terms of the GNU General Public License as -;;; published by the Free Software Foundation, either version 3 of the -;;; License, or (at your option) any later version. -;;; -;;; This program is distributed in the hope that it will be useful, -;;; but WITHOUT ANY WARRANTY; without even the implied warranty of -;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -;;; General Public License for more details. -;;; -;;; You should have received a copy of the GNU General Public License -;;; along with this program. If not, see -;;; . - -(use-modules (srfi srfi-1) - (srfi srfi-9) - (sly agenda) - (sly game) - (sly render sprite) - (sly render texture) - (sly vector) - (sly window)) - -(load "common.scm") - -(set! *random-state* (random-state-from-platform)) - -(define window-width 640) -(define window-height 480) - -;;; -;;; Particles -;;; - -(define-record-type - (make-particle sprite position velocity) - particle? - (sprite particle-sprite) - (position particle-position set-particle-position!) - (velocity particle-velocity set-particle-velocity!)) - -(define (update-particle! particle) - (set-particle-position! particle - (v+ (particle-position particle) - (particle-velocity particle)))) - -(define (generate-particles n) - (let ((particle-image (load-texture "images/bullet.png"))) - (list-tabulate n (lambda (n) - (make-particle (make-sprite particle-image) - (vector (random window-width) - (random window-height)) - (vector (* (random:normal) 1) - (* (random:normal) 1))))))) - -(define particle-count 500) -(define background (load-sprite "images/stars.png" - #:anchor #(0 0))) -(define particles (generate-particles particle-count)) - -(define (draw-particles particles) - (for-each - (lambda (p) - (let* ((sprite (particle-sprite p))) - (draw-sprite (set-sprite-position sprite (particle-position p))))) - particles)) - -(define (draw dt alpha) - (draw-sprite background) - (draw-particles particles)) - -(define (update) - (for-each update-particle! particles)) - -(schedule-each update) -(add-hook! draw-hook draw) - -(with-window (make-window #:title "Particles" - #:resolution (vector window-width - window-height)) - (start-game-loop)) -- cgit v1.2.3