From 57046b0ba98a789fa547ccf56df60458a98e1330 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 6 Jun 2015 20:13:42 -0400 Subject: Update examples to use new interfaces. --- examples/mines/mines.scm | 84 ++++++++++++++++++++++++------------------------ 1 file changed, 42 insertions(+), 42 deletions(-) (limited to 'examples/mines') diff --git a/examples/mines/mines.scm b/examples/mines/mines.scm index ff18f39..f030e51 100644 --- a/examples/mines/mines.scm +++ b/examples/mines/mines.scm @@ -39,6 +39,7 @@ (sly render font) (sly render model) (sly render sprite) + (sly render scene) (sly input keyboard) (sly input mouse)) @@ -227,19 +228,21 @@ (define tile-size 32) (define-signal board-size 8) + (define-signal board-area - (signal-map (lambda (size) (make-rect 0 0 size size)) board-size)) + (signal-let ((size board-size)) + (make-rect 0 0 size size))) (define-signal center-position - (signal-map (lambda (board-size) - (v- (v* 1/2 resolution) - (/ (* board-size tile-size) 2))) - board-size)) + (signal-let ((board-size board-size)) + (v- (v* 1/2 resolution) + (/ (* board-size tile-size) 2)))) (define-signal tile-position - (signal-map (lambda (p size center) - (vmap floor (v* (v- p center) (/ 1 tile-size)))) - mouse-position board-size center-position)) + (signal-let ((p mouse-position) + (size board-size) + (center center-position)) + (vmap floor (v* (v- p center) (/ 1 tile-size))))) (define-signal reveal-clicks (chain mouse-last-up @@ -355,40 +358,38 @@ null-model)))))) (define-signal board-view - (signal-map (lambda (board) - (define (draw-column tile x) - (model-move (vector2 (* x tile-size) 0) - (draw-tile tile))) + (signal-let ((board board)) + (define (draw-column tile x) + (model-move (vector2 (* x tile-size) 0) + (draw-tile tile))) - (define (draw-row row y) - (chain (enumerate-map draw-column row) - (list->model) - (model-move (vector2 0 (* y tile-size))))) + (define (draw-row row y) + (chain (enumerate-map draw-column row) + (list->model) + (model-move (vector2 0 (* y tile-size))))) - (list->model (enumerate-map draw-row board))) - board)) + (list->model (enumerate-map draw-row board)))) (define-signal status-message - (signal-map (lambda (board) - (define (make-message message) - (label font message #:anchor 'center)) - - (model-move - (vector2 (/ (vx resolution) 2) (- (vy resolution) 64)) - (list->model - (cond - ((board-lose? board) - (list (make-message "GAME OVER - Press N to play again"))) - ((board-win? board) - (list (make-message "YOU WIN! - Press N to play again"))) - (else '()))))) - board)) - -(define-signal scene - (signal-map (lambda (board-view status center-position) - (model-group status - (model-move center-position board-view))) - board-view status-message center-position)) + (signal-let ((board board)) + (define (make-message message) + (label font message #:anchor 'center)) + + (model-move + (vector2 (/ (vx resolution) 2) (- (vy resolution) 64)) + (list->model + (cond + ((board-lose? board) + (list (make-message "GAME OVER - Press N to play again"))) + ((board-win? board) + (list (make-message "YOU WIN! - Press N to play again"))) + (else '())))))) + +(define-signal model + (signal-let ((view board-view) + (status status-message) + (center center-position)) + (model-group status (model-move center view)))) (define camera (orthographic-camera @@ -396,8 +397,8 @@ #:viewport (make-viewport (make-rect (vector2 0 0) resolution) #:clear-color tango-dark-plum))) -(define (draw-scene dt alpha) - (draw-model (signal-ref scene) camera)) +(define-signal scene + (signal-map (lambda (model) (make-scene camera model)) model)) ;;; ;;; Initialization @@ -406,10 +407,9 @@ (start-sly-repl) (add-hook! window-close-hook stop-game-loop) -(add-hook! draw-hook (trampoline draw-scene)) (with-window (make-window #:title "Mines" #:resolution resolution) - (start-game-loop)) + (start-game-loop scene)) ;;; Local Variables: ;;; compile-command: "../../pre-inst-env guile mines.scm" -- cgit v1.2.3