From 9aaf017b70fb9474d3c5be22a27dfcc86d8b41c1 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 7 May 2014 18:35:36 -0400 Subject: Make sprites immutable. * 2d/sprite.scm (): Make immutable. (set-sprite-drawable!, set-sprite-position!, set-sprite-scale!) (set-sprite-rotation!, set-sprite-color!, set-sprite-anchor!): Delete. (set-sprite-drawable, set-sprite-position, set-sprite-scale) (set-sprite-rotation, set-sprite-color, set-sprite-anchor): New procedures. * examples/coroutine.scm: * examples/particles.scm: Use immutable sprite setters. --- examples/coroutine.scm | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) (limited to 'examples/coroutine.scm') diff --git a/examples/coroutine.scm b/examples/coroutine.scm index 7b4a1e6..741b357 100644 --- a/examples/coroutine.scm +++ b/examples/coroutine.scm @@ -15,10 +15,12 @@ ;;; along with this program. If not, see ;;; . -(use-modules (2d agenda) +(use-modules (srfi srfi-26) + (2d agenda) (2d coroutine) (2d game) (2d sprite) + (2d texture) (2d vector2) (2d window)) @@ -27,19 +29,23 @@ (define window-width 640) (define window-height 480) -(define sprite (load-sprite "images/p1_front.png" - #:position (vector2 320 240))) +(define texture (load-texture "images/p1_front.png")) + +(define sprite + (make-sprite texture + #:position (vector 320 240))) + +(define (random-vector2) + (vector2 (random window-width) + (random window-height))) ;; Simple script that moves the sprite to a random location every ;; second. (coroutine (while #t - (set-sprite-position! - sprite - (vector2 (random window-width) - (random window-height))) + (set! sprite (set-sprite-position sprite (random-vector2))) (wait 15) - (set-sprite-rotation! sprite (random 360)) + (set! sprite (set-sprite-rotation sprite (random 360))) (wait 15))) (add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite))) -- cgit v1.2.3