From 39fdda4aaba16990ac271b880059ebeb0d747b43 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 16 Aug 2014 22:08:13 -0400 Subject: Use a single default shader for all meshes. * data/shaders/default-fragment.glsl: New file. * data/shaders/default-vertex.glsl: New file. * data/shaders/font-fragment.glsl: Delete. * data/shaders/font-vertex.glsl: Delete. * data/shaders/sprite-fragment.glsl: Delete. * data/shaders/sprite-vertex.glsl: Delete. * examples/common.scm: Remove call to enable-sprites. * sly/font.scm (font-shader): Delete. (enable-fonts): Remove shader loading. (make-label): Use default shader. * sly/shape.scm (make-cube): Make texture and shader optional keyword arguments. * sly/sprite.scm (sprite-shader, enable-sprites): Delete. (make-sprite): Make shader an optional keyword argument. --- examples/common.scm | 1 - 1 file changed, 1 deletion(-) (limited to 'examples/common.scm') diff --git a/examples/common.scm b/examples/common.scm index 03a0a28..07e7aae 100644 --- a/examples/common.scm +++ b/examples/common.scm @@ -25,7 +25,6 @@ (sly window)) (open-window) -(enable-sprites) (add-hook! key-press-hook (lambda (key unicode) (when (eq? key 'escape) -- cgit v1.2.3