From 076a01c36d01c71ffcce1737855b2928bc6165bc Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sun, 5 Apr 2015 19:46:26 -0400 Subject: render: model: Prefix procedures with 'model-'. * sly/render/model.scm (paint, blend, group, group*, move, place): Renamed. (model-paint, model-blend, model-group, list->model, model-move, model-place): New procedures. * README.org (Example): s/move/model-move/ * examples/2048/2048.scm: Update example. * examples/mines/mines.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. --- examples/2048/2048.scm | 85 +++++++++++++++++++++++++------------------------- 1 file changed, 42 insertions(+), 43 deletions(-) (limited to 'examples/2048') diff --git a/examples/2048/2048.scm b/examples/2048/2048.scm index 7bffe0b..b5efd34 100755 --- a/examples/2048/2048.scm +++ b/examples/2048/2048.scm @@ -323,15 +323,14 @@ (label (assoc-ref tile-label-cache n)) (label-color (tile-text-color n)) (bg-color (tile-bg-color n))) - (move (vector2 (* x w) (* y h)) - (group* - (cons (paint bg-color tile-sprite) - (if (zero? n) - '() - (list (move (vector2 (/ w 2) (/ h 2)) - (group - (paint label-color - label)))))))))) + (chain `(,(model-paint bg-color tile-sprite) + ,@(if (zero? n) + '() + (list (chain label + (model-paint label-color) + (model-move (vector2 (/ w 2) (/ h 2))))))) + (list->model) + (model-move (vector2 (* x w) (* y h)))))) (define window-width 640) (define window-height 480) @@ -347,7 +346,7 @@ (define-signal tiles (signal-map (lambda (board) - (group* + (list->model (append-map (match-lambda ((y (row ...)) @@ -361,25 +360,26 @@ (define play-again-font (load-default-font 16)) (define-signal status-message - (let ((play-again (paint black (label play-again-font - "Press N to play again" - #:anchor 'top-center))) - (game-over (paint black (label font "GAME OVER" - #:anchor 'bottom-center))) - (you-win (paint black (label font "YOU WIN!" - #:anchor 'bottom-center)))) + (let ((play-again (model-paint black (label play-again-font + "Press N to play again" + #:anchor 'top-center))) + (game-over (model-paint black (label font "GAME OVER" + #:anchor 'bottom-center))) + (you-win (model-paint black (label font "YOU WIN!" + #:anchor 'bottom-center)))) (signal-map - (lambda (board) - (let ((message (cond - ((board-lose? board) game-over) - ((board-win? board) you-win) - (else #f)))) - (move (vector2 (/ board-width 2) - (/ board-height 2)) - (group* (if message - (list message play-again) - '()))))) - board))) + (lambda (board) + (let ((message (cond + ((board-lose? board) game-over) + ((board-win? board) you-win) + (else #f)))) + (chain (if message + (list message play-again) + '()) + (list->model) + (model-move (vector2 (/ board-width 2) + (/ board-height 2)))))) + board))) (define instruction-font (load-default-font 16)) @@ -387,11 +387,11 @@ "Use the arrow keys to join the numbers and get to the 2048 tile!") (define-signal instructions - (move (vector2 (/ board-width 2) (- window-height (vy center-pos))) - (group - (paint text-color-1 - (label instruction-font instruction-text - #:anchor 'top-center))))) + (chain (label instruction-font instruction-text + #:anchor 'top-center) + (model-paint text-color-1) + (model-move (vector2 (/ board-width 2) + (- window-height (vy center-pos)))))) (define score-header-font (load-default-font 14)) (define score-font (load-default-font 22)) @@ -408,13 +408,12 @@ (signal-map (lambda (score timer) (let ((score (label score-font (number->string score) #:anchor 'center))) - (move (vector2 x (- window-height 28)) - (group - (paint text-color-1 header) - (move (position-tween timer) - (group - (paint (color-tween timer) - score))))))) + (model-move (vector2 x (- window-height 28)) + (model-group + (model-paint text-color-1 header) + (chain score + (model-paint (color-tween timer)) + (model-move (position-tween timer))))))) score (signal-drop (lambda (t) (> t duration)) 0 (signal-since 1 score))))) @@ -427,9 +426,9 @@ (- board-width (/ board-width 4)))) (define-signal 2048-scene - (signal-map (cut move center-pos <>) - (signal-map group instructions tiles score - best-score status-message))) + (signal-map (cut model-move center-pos <>) + (signal-map model-group + instructions tiles score best-score status-message))) (define camera (orthographic-camera window-width window-height -- cgit v1.2.3