From f47eb69a354188154731846dde8b384c2c2f39f6 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 28 Jun 2014 18:46:16 -0400 Subject: Rename guile-2d to Sly! Massive find/replace job. --- doc/introduction.texi | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'doc/introduction.texi') diff --git a/doc/introduction.texi b/doc/introduction.texi index 2503586..b011c77 100644 --- a/doc/introduction.texi +++ b/doc/introduction.texi @@ -1,13 +1,13 @@ @node Introduction @chapter Introduction -Guile-2D is a 2D game development framework for GNU Guile. Guile-2D +Sly is a 2D game development framework for GNU Guile. Guile-2D aims to be simple for beginners to learn and to provide users with all of the necessary tools for making 2D computer games, such as sprites, tilesets, audio, scripting, and collision detection. This manual is a work in progress. You will find that it is lacking in -many areas. If Guile-2D interests you, please consider helping to +many areas. If Sly interests you, please consider helping to improve the documentation. @menu @@ -24,16 +24,16 @@ fantastic Scheme implementation with a great purpose: to bring practical user freedom to the GNU system via Emacs-like extensibility. There are many libraries available to make games with languages such as Python, Java, and Lua, but there isn't much out -there for Scheme. Guile-2D aims to change that. +there for Scheme. Sly aims to change that. I originally set out on the journey to write a game in C with a Scheme scripting layer. A year later, I've decided that it would be best to create an generic game framework in order to give back to the Guile community and help promote Guile to game developers. -Guile-2D draws much inspiration from existing game libraries for +Sly draws much inspiration from existing game libraries for other, more popular programming languages. Pygame, pyglet, and love2d -are very beginner friendly, and Guile-2D hopes to translate their good +are very beginner friendly, and Sly hopes to translate their good ideas into the Scheme world. @node The Game Loop @@ -41,9 +41,9 @@ ideas into the Scheme world. The game loop is so fundamental that it has to be discussed immediately, so as to avoid any confusion about how it -operates. Guile-2D's game loop operates on a fixed-timestep of 1/60th +operates. Sly's game loop operates on a fixed-timestep of 1/60th of a second. Time is measured in frames rather than in seconds to avoid the pitfalls of a variable time-based approach. Though the -update rate is fixed, the frame-rate is not. Guile-2D will render at +update rate is fixed, the frame-rate is not. Sly will render at as high of a framerate as it can. Keyboard and mouse input is polled during every update and events are emitted to the relevant callbacks. -- cgit v1.2.3