From 049964583b191f2302ff666f97ca23417b80762e Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 18 Apr 2016 20:38:14 -0400 Subject: doc: Remove obsolete texinfo files. --- doc/graphics/texture.texi | 65 ----------------------------------------------- 1 file changed, 65 deletions(-) delete mode 100644 doc/graphics/texture.texi (limited to 'doc/graphics/texture.texi') diff --git a/doc/graphics/texture.texi b/doc/graphics/texture.texi deleted file mode 100644 index b7da0f8..0000000 --- a/doc/graphics/texture.texi +++ /dev/null @@ -1,65 +0,0 @@ -@node Textures -@section Textures - -Textures are images loaded in graphics memory. Sly supports many -texture formats via the FreeImage library. A texture object can -describe a full image or a rectangular section of an image. - -@anchor{2d texture make-texture}@defun make-texture id parent width height s1 t1 s2 t2 -Create a new texture object. ID is the OpenGL texture id. PARENT is a -texture object (if this texture only represents a region of another -texture) or #f. WIDTH and HEIGHT are the texture dimensions in pixels. -S1, T1, S2, and T2 are the OpenGL texture coordinates representing the -area of the texture that will be rendered. - -@end defun - -@anchor{2d texture make-texture-region}@defun make-texture-region texture x y width height -Creates new texture region object. TEXTURE is the region's parent -texture. X, Y, WIDTH, and HEIGHT represent the region of the texture -that will be rendered, in pixels. - -@end defun - -@anchor{2d texture load-texture}@defun load-texture filename -Load a texture from an image file at FILENAME. - -@end defun - -@anchor{2d texture texture?}@defspec texture? -@end defspec - -@anchor{2d texture texture-region?}@defun texture-region? texture -Return #t if TEXTURE has a parent texture. - -@end defun - -@anchor{2d texture texture-id}@defspec texture-id -@end defspec - -@anchor{2d texture texture-width}@defspec texture-width -@end defspec - -@anchor{2d texture texture-height}@defspec texture-height -@end defspec - -@anchor{2d texture texture-s1}@defspec texture-s1 -@end defspec - -@anchor{2d texture texture-t1}@defspec texture-t1 -@end defspec - -@anchor{2d texture texture-s2}@defspec texture-s2 -@end defspec - -@anchor{2d texture texture-t2}@defspec texture-t2 -@end defspec - -@anchor{2d texture surface->texture}@defvar surface->texture -[unbound!] -@end defvar - -@anchor{2d texture draw-texture}@defun draw-texture texture x y [color] -Render a textured quad in GL immediate mode. - -@end defun -- cgit v1.2.3