From 049964583b191f2302ff666f97ca23417b80762e Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 18 Apr 2016 20:38:14 -0400 Subject: doc: Remove obsolete texinfo files. --- doc/graphics/sprite.texi | 121 ----------------------------------------------- 1 file changed, 121 deletions(-) delete mode 100644 doc/graphics/sprite.texi (limited to 'doc/graphics/sprite.texi') diff --git a/doc/graphics/sprite.texi b/doc/graphics/sprite.texi deleted file mode 100644 index 9b20e3f..0000000 --- a/doc/graphics/sprite.texi +++ /dev/null @@ -1,121 +0,0 @@ -@node Sprites -@section Sprites - -Sprites are typically the most important part of a 2D game. Sprites -represent a texture with a specific color, position, rotation and -scale. Sprites can render texture objects or animations. - -@anchor{2d sprite set-sprite-batch-size!}@defspec set-sprite-batch-size! -@end defspec - -@anchor{2d sprite set-sprite-batch-texture!}@defspec set-sprite-batch-texture! -@end defspec - -@anchor{2d sprite set-sprite-drawable!}@defspec set-sprite-drawable! -@end defspec - -@anchor{2d sprite set-sprite-vertices!}@defspec set-sprite-vertices! -@end defspec - -@anchor{2d sprite sprite-anchor}@defspec sprite-anchor -@end defspec - -@anchor{2d sprite sprite-batch-max-size}@defspec sprite-batch-max-size -@end defspec - -@anchor{2d sprite sprite-batch-size}@defspec sprite-batch-size -@end defspec - -@anchor{2d sprite sprite-batch-texture}@defspec sprite-batch-texture -@end defspec - -@anchor{2d sprite sprite-batch-vertices}@defspec sprite-batch-vertices -@end defspec - -@anchor{2d sprite sprite-batch?}@defspec sprite-batch? -@end defspec - -@anchor{2d sprite sprite-color}@defspec sprite-color -@end defspec - -@anchor{2d sprite sprite-drawable}@defspec sprite-drawable -@end defspec - -@anchor{2d sprite sprite-position}@defspec sprite-position -@end defspec - -@anchor{2d sprite sprite-rotation}@defspec sprite-rotation -@end defspec - -@anchor{2d sprite sprite-scale}@defspec sprite-scale -@end defspec - -@anchor{2d sprite sprite-vertices}@defspec sprite-vertices -@end defspec - -@anchor{2d sprite sprite?}@defspec sprite? -@end defspec - -@anchor{2d sprite with-sprite-batch}@defspec with-sprite-batch batch body ... -@end defspec - -@anchor{2d sprite animated-sprite?}@defun animated-sprite? sprite -Return #t if SPRITE has an animation as its drawable object. - -@end defun - -@anchor{2d sprite draw-sprite}@defun draw-sprite sprite -Render SPRITE to the screen. A sprite batch will be used if one is -currently bound. - -@end defun - -@anchor{2d sprite load-sprite}@defun load-sprite filename [#:position] [#:scale] [#:rotation] [#:color] [#:anchor] -Load a sprite from the file at FILENAME. See make-sprite for optional -keyword arguments. - -@end defun - -@anchor{2d sprite make-sprite}@defun make-sprite drawable [#:position] [#:scale] [#:rotation] [#:color] [#:anchor] -Create a new sprite object. DRAWABLE is either a texture or animation -object. All keyword arguments are optional. POSITION is a vector2 -object with a default of (0, 0). SCALE is a vector2 object that -describes how much DRAWABLE should be strected on the x and y axes, with -a default of 1x scale. ROTATION is an angle in degrees with a default -of 0. COLOR is a color object with a default of white. ANCHOR is -either a vector2 that represents the center point of the sprite, or -'center which will place the anchor at the center of DRAWABLE. Sprites -are centered by default. - -@end defun - -@anchor{2d sprite make-sprite-batch}@defun make-sprite-batch [max-size] -Creates a new sprite batch. The default max-size is 1000. - -@end defun - -@anchor{2d sprite set-sprite-anchor!}@defun set-sprite-anchor! sprite value -@end defun - -@anchor{2d sprite set-sprite-color!}@defun set-sprite-color! sprite value -@end defun - -@anchor{2d sprite set-sprite-position!}@defun set-sprite-position! sprite value -@end defun - -@anchor{2d sprite set-sprite-rotation!}@defun set-sprite-rotation! sprite value -@end defun - -@anchor{2d sprite set-sprite-scale!}@defun set-sprite-scale! sprite value -@end defun - -@anchor{2d sprite sprite-batch-draw}@defun sprite-batch-draw . args -Add a textured quad to the current sprite batch. X, Y, WIDTH, and -HEIGHT represent the quad in pixels. ORIGIN-X and ORIGIN-Y represent -the center point of the quad which is used for rotation. SCALE-X and -SCALE-Y are the scaling factors for the x and y axis, respectively. -ROTATION is the angle in degrees to rotate the quad. U, V, U2, and V2 -represent the texture coordinate region to texture the quad with. COLOR -is a color object. - -@end defun -- cgit v1.2.3