From 049964583b191f2302ff666f97ca23417b80762e Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 18 Apr 2016 20:38:14 -0400 Subject: doc: Remove obsolete texinfo files. --- doc/graphics/animation.texi | 84 --------------------------------------------- 1 file changed, 84 deletions(-) delete mode 100644 doc/graphics/animation.texi (limited to 'doc/graphics/animation.texi') diff --git a/doc/graphics/animation.texi b/doc/graphics/animation.texi deleted file mode 100644 index c872263..0000000 --- a/doc/graphics/animation.texi +++ /dev/null @@ -1,84 +0,0 @@ -@node Animations -@section Animations - -Animations are sequences of textures and/or texture regions. Common -uses for animations are to give the illusion that a character is -walking across the screen or swinging their sword at a -monster. Animator objects are used to control the playback of an -animation. - -@anchor{2d animation animation-frame-duration}@defspec animation-frame-duration -@end defspec - -@anchor{2d animation animation-frames}@defspec animation-frames -@end defspec - -@anchor{2d animation animation-loop?}@defspec animation-loop? -@end defspec - -@anchor{2d animation animation?}@defspec animation? -@end defspec - -@anchor{2d animation animator-animation}@defspec animator-animation -@end defspec - -@anchor{2d animation animator-frame}@defspec animator-frame -@end defspec - -@anchor{2d animation animator-playing?}@defspec animator-playing? -@end defspec - -@anchor{2d animation animator-time}@defspec animator-time -@end defspec - -@anchor{2d animation animator?}@defspec animator? -@end defspec - -@anchor{2d animation make-animation}@defspec make-animation -@end defspec - -@anchor{2d animation animation-duration}@defun animation-duration animation -Return the total duration of ANIMATION in ticks. - -@end defun - -@anchor{2d animation animation-frame}@defun animation-frame animation index -Return the texture for the given frame INDEX of ANIMATION. - -@end defun - -@anchor{2d animation animation-length}@defun animation-length animation -Return the number of frames in ANIMATION. - -@end defun - -@anchor{2d animation animator-frame-complete?}@defun animator-frame-complete? animator -Return #t when ANIMATOR is done displaying the current frame. - -@end defun - -@anchor{2d animation animator-next!}@defun animator-next! animator -Advance ANIMATOR to the next frame of its animation. - -@end defun - -@anchor{2d animation animator-next-frame}@defun animator-next-frame animator -Return the next frame index for ANIMATOR. - -@end defun - -@anchor{2d animation animator-texture}@defun animator-texture animator -Return a texture for the ANIMATOR's current frame. - -@end defun - -@anchor{2d animation animator-update!}@defun animator-update! animator -Increment the frame time for the ANIMATOR and advance to the next frame -when necessary. - -@end defun - -@anchor{2d animation make-animator}@defun make-animator animation -Create a new animator for ANIMATION. - -@end defun -- cgit v1.2.3