From 499eb8c5e712455474a8d3e5bcfd8cb875004f64 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 10 Jun 2015 08:45:07 -0400 Subject: Rename start-game-loop to run-game-loop. * doc/api/init.texi: s/start-game-loop/run-game-loop/ * examples/2048/2048.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/mines/mines.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * sandbox.in: Likewise. * sly/game.scm: Likewise. --- doc/api/init.texi | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/api') diff --git a/doc/api/init.texi b/doc/api/init.texi index 8312c5e..14eff4b 100644 --- a/doc/api/init.texi +++ b/doc/api/init.texi @@ -104,7 +104,7 @@ This hook is run every time the game loop catches an error. Procedures added to this hook should accept no arguments. @end defvr -@deffn {Scheme Procedure} start-game-loop [@var{#:frame-rate}] [@var{#:tick-rate}] [@var{#:max-ticks-per-frame}] +@deffn {Scheme Procedure} run-game-loop [@var{#:frame-rate}] [@var{#:tick-rate}] [@var{#:max-ticks-per-frame}] Start the game loop. @code{frame-rate} specifies the optimal number of frames to draw per second. @code{tick-rate} specifies the optimal game logic updates per second. Both @code{frame-rate} and -- cgit v1.2.3